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#9257565 m cheifs cumpilation

Posted by Blaze on 24 February 2018 - 09:58 AM in Original Trilogy

Seems we might possibly getting a PC port? Of course, some really fucking stupid ideas getting upvoted, but maybe it would be worth it to sign up for an account and suggest something...
For me, behind PC support with an actual server browser and custom map/game/gametype rotations, it would be fixing the horrendous UI/user experience.

I'm not holding my breath for anything 343 does, but if they made the MCC a play-anywhere game so that I don't have to buy it again on PC, that would be nice. Releasing classic Halo on Steam with full modding support would be nicer though, even if it means I have to buy them again.

#9257523 Death Stranding

Posted by Blaze on 08 December 2017 - 01:33 PM in Gaming

There's this notion that Hideo Kojima is a genius. I don't have an opinion one way or the other because I haven't really played his games, but all these Death Stranding trailers have been incomprehensible insanity and not really a suggestion of genius, in my opinion. This seems like one of those things that, by the end, is going to raise far more questions than answers, and you're still gonna be all like: "What the fuck even happened?"

#9257513 WRUP?

Posted by Blaze on 04 December 2017 - 09:00 AM in Gaming

I've been playing a lot of Assassins Creed Origins lately since it was on sale last week and it takes a lot of cues from The Witcher. Not nearly as interesting a story but the combat is nice and tight and the world is the best Ubisoft has ever made. The year off was exactly what this franchise needed and I'm having a blast.

I'm curious what you like about the combat in AC: Origins. I haven't played it, but it always looked like tryhard (bad) Dark Souls combat. The animations and dodges look janky, enemies weirdly freeze when they get hit, and it seems like it takes a ton of hits to kill anything.

#9257508 WRUP?

Posted by Blaze on 01 December 2017 - 07:58 AM in Gaming

Been eyeing GPU's (have been using a friend's 970), but haven't pulled the trigger yet.

There's never a "good time" to buy a GPU because the next best thing is always on the horizon. I always see people saying to wait for the next generation of GPUs, but when those launch, they're hard to get and overpriced (Founder's Editions). By the time the "normal editions" reach a decent price, they announce the next generation GPUs, and the cycle continues. All of this has been exacerbated thanks to bitcoin miners driving up the prices. I bought a 1070 for $400 to replace my 760 and I'm not sure that was a good deal, but I had been wanting to bite for a while.

Battlefront 2.

I'm so sorry.

#9257504 WRUP?

Posted by Blaze on 30 November 2017 - 08:45 AM in Gaming

Kinda curious what games people have been playing recently. For those of you who still play video games, I'd find it hard to believe if you haven't found something to play, as there's no shortage of quality games out right now. Here are my thoughts on a few of the games I've played over the past few months:
  • Witcher 3: I recently upgraded my GPU and the first thing I wanted to do was play through the Witcher 3 again in all of its glory. It took me six weeks and 159 hours to do a full New Game+ playthrough (including both expansions). This is still one of the best games I've ever played and both expansions just solidified my opinion on it -- Blood and Wine especially. The size of Blood and Wine (geographically, story, quests, new mechanics, other content) is crazy when the entirety of most other AAA games are smaller than one of the Witcher 3's DLCs. Looking at it from a financial point-of-view, The Witcher 3's season pass is $30 for about 50 hours of additional game. Deus Ex Mankind Divided was on sale recently, and I looked up its season pass (also $30) and found out that it includes 2 new side quests and some in-game currency. $30 -- half the price of a game -- for what probably amounts to 5% of what you get in Blood and Wine. I was triggered. I need other developers to get on CD Projekt Red's level. 5/5 baby.
  • Abzu: After spending six weeks in the Witcher 3's world, I was ready for something short and sweet, and boy was this game short. If you don't know what this game is, it's like Journey except underwater. If you don't know what Journey is, then you suck. The game is visually perfect, but it was hard to see past the fact that it's a 2 hour game with no replay value -- especially because I just finished a game with one of the best price-to-content ratios in existence. It's a $20 game and I'm glad I paid nothing close to that. Barely a 3/5.
  • Doom: I've been wanting to get this game for some time now since it has gotten so much praise. When the game was first revealed, I was concerned about two things: the glory kills pausing gameplay and the generic scifi facility environments. From having now finished the game, I can say that glory kills don't "pause" combat like I expected them to. Rather, it's more akin to taking a breath in-between the fast-paced high-energy gameplay. My concerns about the environments, however, were mostly found to be true. There's a few Hell missions which are a nice visual-change, but most of the missions take place in generic grey and brown scifi facility environments that I've seen in a hundred other games. It gets pretty bad when you go through the same environment in two different missions. Other than that: the music is great, the arcade mode is a novelty, the multiplayer is horse trash. 3.5/5. Definitely deserves a sequel though.
  • Rocket League: This is still the only multiplayer game I play because it's one of the few examples of a competitive game that doesn't frustrate me or provoke my inner crybaby. It's better than it's ever been, as Psyonix has done a great job supporting it, and although Rocket League is one of those games with lootboxes in it, they are purely cosmetic items which can be easily ignored and not something deeply ingrained into the progression system like in certain other games. Still a 5/5.
  • Halo SPV3: I haven't finished this yet because it's not fucking incredible by any means, but it's great for what it is and deserves a lot of praise and respect for being a quality mod released over 14 years after Halo PC came out. The mod team greatly expanded on some of the missions (like doubling the length of Assault on the Control Room) which is pretty cool, but a 2.5 hour mission can really start to drag. I can't be too critical of it considering it was made from a place of pure love and dedication (and costs $0). If you have Halo PC, maybe check it out.
One of these days I'm gonna get a Nintendo Switch and play Zelder.

#9257479 Battlefront 2

Posted by Blaze on 11 November 2017 - 04:41 PM in Gaming

The first and only Battlefront II review that matters:

#9257466 gaf meltdown

Posted by Blaze on 25 October 2017 - 10:42 PM in Gaming


Will require a paid email address to register. As far as I know, registration is not fully open yet and I have no idea when that will be.

#9257464 gaf meltdown

Posted by Blaze on 25 October 2017 - 05:21 PM in Gaming

An entire community/website burning itself to the ground because of the poor choices of one elf-looking shitlord is just annoying, dumb, and pathetic. As Drew said, GAF was a really great resource for a lot of different things, and that's what I will miss the most.

On the plus side, ResetEra (the successor forum) is pretty good so far. Hopefully it will prove to be as useful as GAF was.

#9257453 m cheifs cumpilation

Posted by Blaze on 20 October 2017 - 04:33 PM in Original Trilogy

What is it that you want to see to believe? The game actually works right now, although in an ugly fashion, but you can play it reliably.

How's about: "Halo, exactly as you remember it" for starters. I don't remember Halo ever "working in an ugly fashion".

It seems like you (and a lot people on GAF) have this mentality that: "It already works reliably, so I'll be thankful for anything that improves it further." Which is a very generous way of looking at this whole thing. However, I (and I assume some other people) have the mentality that 343 completely fucked this project up and now they need to make up for that. They need to make up for abandoning this game for 2.5 years. They need to make up for killing any hype or hope for playing these classic Halo games properly again. How are they going to incentivize people to come back, especially when most moved on years ago?

Basically, these games need to be more than perfect.

#9257357 Destiny 2 Beta

Posted by Blaze on 25 July 2017 - 08:25 PM in Gaming

The guns feel just as good to shoot but they cranked the bullet sponge factor up to 11. The strike boss has a fun gimmick with changing his elemental weapons and attacking differently based on the phase of the fight, but he's just a massive pile of hit points to shoot at. Every weapon in PvE feels extremely weak, and not being able to use a shotgun or fusion rifle unless I have purple ammo is depressing. If you're going to put a shotgun in the same weapon category as a fucking ROCKET LAUNCHER, I better be killing three Cabal with one slug. Instead it feels exactly like it did in Destiny 1. Nessus is a gorgeous environment though.
PvP is less of a dumpster fire than before, probably because Bungie seems to have gone a "fuck it, let's just make it a lot closer to Halo" route (two primary weapons, supers/abilities have such long cooldowns they might as well not exist, higher time to kill). I really don't think they have any idea how to reconcile Destiny's BYOGun with randomly rolled perks to competitive multiplayer where balance is required, and that's probably because there isn't a good way to do it. I've always hated this game's multiplayer where, depending on the flavor of the latest patch, if you weren't using a handful of god-rolled guns then your loadout was objectively worse than someone else's. That's not going to change here. It will never be balanced unless you take the gun perks out of it entirely. Personally, I think Destiny would be a better game without any multiplayer at all and more PvE content in its place. It has always felt like Bungie felt obligated to put it in because Destiny is an FPS, and they once made a game that set a generational standard for how a shooter is made.
Most of my many gripes with the changes I've seen stem from how they all seem to be made to try and make the PvP side of the game not terrible. Putting shotguns and sniper rifles in the power slot is just the latest step in curtailing the special weapon craze in Destiny 1 and, like most of the changes Bungie made later into the game's life, PvE gets fucked over because of it. That's glaringly obvious and shows no sign of slowing down from what I've played of this beta. If that's the direction the gameplay is going in, then I'm jumping off while I can. It's so frustrating, because there's clearly an amazing story to tell somewhere and I want to have fun playing through it without the shadow of the glossed up pig that is Destiny PvP trying to take the spotlight.

Destiny's PvP should have been fundamentally different from the start. I've held this opinion since before Destiny 1 came out. The below concept would solve the whole "everything needs to be balanced for PvE and PvP at all times" problem.

PvP is split into two different modes: an asymmetric PvE-like "Guardians vs Aliens" objective-based mode and a no-bullshit, barebones, preset-class-based "Guardians vs Guardians" mode.

Guardians vs Aliens: three Guardians have all of their weapons, loot, and equipment they've acquired in the PvE and are matched against six player-controlled high-ranking aliens (Fallen Captain, Stealth Vandal, Hive Wizard, Hive Knight, etc.) and a bunch of low-ranking AI-controlled mobs. Aliens are controlled in third-person and have the same abilities and weapons present in PvE. This mode can re-use environments from strikes, campaign missions, etc.

Guardians vs Guardians: preset weapons and abilities with power weapons and vehicles that spawn around multiplayer maps specifically designed for this mode. When you see an enemy warlock, you'll know what weapons he's carrying and what abilities he has because these are consistent across gametypes and maps. This mode would be a lot more like Halo -- I game I've heard used to be pretty gud.

#9257311 Speedruns

Posted by Blaze on 02 July 2017 - 05:43 PM in Original Trilogy

Halo 1 had a pretty exciting speedrun at this summer's Games Done Quick. Even in the past few years they've found a bunch of interesting skips and exploits. Not sure if any of you on this here forum care about The Halo or have even heard of The Halo, but here's the video: https://www.twitch.t...4788?t=3h03m33s

1 hour 30 minute segment, so settle in.


#9257292 Steam

Posted by Blaze on 23 June 2017 - 10:07 AM in Gaming

Age of Empires (1) Definitive Edition

Looks great, should buy. I should also get around to buying AoE II HD.

$5 in the summer sale: http://store.steampo..._Empires_II_HD/

The game holds up remarkably well -- even visually. I consider AoE II HD to essentially be a perfect example of a remaster/HD port because it's literally the same game with modern resolution support and online functionality. They didn't change the art or sound effects or music or anything like so many remasters/remakes are guilty of. Plus it has Workshop support for usermade campaigns/maps/mods, and it's been getting fairly regular expansions that introduce all new civilizations. The new expansions may not be as great as the original Conquerors expansion, but it's kind of amazing that a game from 1999 is getting expansions in the first place. If you enjoyed the original game back when it cam out, HD Edition will feel nice and comfy.

#9257268 E3

Posted by Blaze on 13 June 2017 - 08:35 AM in Gaming


Kirby Switch
A core Pokemon RPG is in development for the Switch. More than a year away. No other information was given.

Metroid Prime 4
Yoshi Switch
Zelda: Breath of the Wild
Very anime trailers:
Rocket League Switch
  • Cross network play

Super Mario Odyssey

#9257262 E3

Posted by Blaze on 12 June 2017 - 06:27 PM in Gaming

Also, no mention of the DragonBall fighting game? Looked fun! Seems it will out Marvel vs. Capcom, Marvel vs. Capcom: Infinite. Quite the shame that Capcom is shitting the bed this gen (as Street Fighter 5 isn't anywhere near as good as the 4 series).

Skull & Bones
LOL poor Rare. Sea of Thieves sent out to die. I didn't care for Ass Creed: Black Flag, so unlikely I'd jump on this.

Dragon Ball Z is for DWEEEEBS. Drew being interested is further proof.

Skull & Bones doesn't seem to be a jaunty pirate adventure game like Sea of Thieves -- it's mainly PVP naval combat. It's not even clear if you'll be able to control anything besides a ship.


Sony is slow as fuck at updating their youtube channel with what they just presented, so most of these links are stream rips. EDIT: Updated with better links.

Uncharted: The Lost Legacy
  • Trailer
  • Lots of explosions and crumbling structures and falling.

Horizon Zero Dawn The Frozen Wilds
Days Gone
Monster Hunter World
Shadow of the Colossus Remake
God of War 4
Kind of a lukewarm Sony conference compared to previous years.

#9257258 E3

Posted by Blaze on 12 June 2017 - 01:32 PM in Gaming


Mario + Rabbids Kingdom Battle


Assassin's Creed Origins


South Park The Fractured But Whole


Skull & Bones

  • Pirate game by Ubisoft Singapore
  • Shared world, naval combat, PVP seemingly the major focus.
  • Appears to have no hand-to-hand combat -- only naval combat where players compete to get the most loot. In other words, this is not a pirate adventure game.
  • Gameplay


Starlink Battle for Atlas

  • Ubisoft Toronto
  • Sci-fi toys-to-life game thing where you build little plastic ships to modify your starship in-game.
  • Trailer


Far Cry 5


New Crew game. Who cares.
New Just Dance. Who cares.
New Steep expansion. Who cares.

Beyond Good and Evil 2

  • Only a CG trailer, but totally worth watching.
  • Highlight of the Ubisoft conference by a huge margin.
  • Set before the events of the first game.


#9257256 E3

Posted by Blaze on 12 June 2017 - 11:32 AM in Gaming

XCOM 2: War of the Chosen (PC Gaming Show)
  • New expansion
  • Trailer
  • August 29, 2017

  • Classic adventure RPG where you play as a little foxboy.
  • Gameplay trailer
  • Seriously though, this game is worth checking out.

  • Pokemon meets Animal Crossing meets Harvest Moon or something.
  • Made by 2 whole people
  • Trailer

Mount & Blade II: Bannerlord
  • Turn-based tactical mech combat.
  • Gameplay

  • Turn-based tactical strategy game. Basically Advance Wars.
  • Gameplay trailer
  • Also coming to the Switch.

Grift Lands
  • New Klei game (Mark of the Ninja, Shank)
  • Sci-fi RPG, turn-based combat.
  • Gameplay trailer

Age of Empires (1) Definitive Edition

#9257249 E3

Posted by Blaze on 11 June 2017 - 10:14 PM in Gaming

AAA games at E3 2017 with loot systems:
  • Battlefront II
  • Assassin's Creed Origins
  • Anthem
  • Middle-Earth: Shadow of War
  • Sea of Thieves
  • Total count: 5
Deftech's "meh" count: 5

I will keep everyone informed as these numbers develop further.

#9257247 E3

Posted by Blaze on 11 June 2017 - 09:24 PM in Gaming

  • Dishonored: Death of the Outsider. Standalone game or Dishonored 2 DLC or something.
  • Evil Within 2 trailer
  • Wolfenstein II: The New Colossus gameplay trailer
  • This was a 40 minute press conference that took 20 minutes to get to anything worth talking about. I'd be impressed if there's a worse conference this year.

#9257246 E3

Posted by Blaze on 11 June 2017 - 04:19 PM in Gaming

Forza makes me want it, but everything else does not. Console looks nice, though.

Pretty sure they said Forza 7 will be on Windows 10.

#9257244 E3

Posted by Blaze on 11 June 2017 - 03:10 PM in Gaming


Battlefront II (EA conference)

  • 4 minutes of multiplayer gameplay (no commentary)
  • Includes a single-player campaign.
  • All DLC maps, weapons, vehicles, etc. will be free so the playerbase isn't split.
  • Class-based more like the original Battlefront games, rather than custom loadouts like in Dice's Battlefront 1.
  • Will most undoubtedly include some sort of card / booster pack / lootbox / microtransaction system.


A Way Out

  • Co-op prison break game from the developers of Brothers: Tale of Two Sons.
  • Reveal Trailer
  • Gameplay Trailer
  • Game is ALWAYS in split-screen and can only be played co-operatively.


Xbox Scorpio (Xbox conference)

  • Called Xbox One X (rated XXX baybeee)
  • Has a whole bunch of teraflops and jigawatts and stuff.
  • $500


Metro Exodus

  • New Metro game.
  • Classic industrial subway environments and a large outdoor open world.
  • The hub world is a train moving throughout the world.
  • Gameplay demonstration looks extremely scripted, so it's hard to gauge how the game will actually play.


Assassin's Creed Origins

  • Gameplay demonstration from the Xbox conference.
  • You can control your Falconbro to get a BIRD'S EYE VIEW of the world to tag enemies and such.
  • More RPG mechanics and a loot system.
  • Combat looks like it's trying to emulate Dark Souls a bit, however, it looks kinda awkward from the gameplay.
  • October 27, 2017


Deep Rock Galactic

  • Spacedwarves.
  • Co-op, mining, looting, shootin' stuff, spaceships.
  • Trailer


The Last Night


Sea of Thieves

  • Underwater exploration, lootable shipwrecks, sunken treasure.
  • Treasure maps, riddles, supernatural puzzles.
  • Jolly pirate adventure simulator.
  • Gameplay demonstration
  • Early 2018


Super Lucky's Tale


Crackdown 3

  • Terry Crews
  • Agility Orbs is back
  • Cloud-powered city destruction is not, it seems.
  • Gameplay trailer
  • November 7, 2017





  • New Bioware IP with better face animations than Mass Effect Andromeda.
  • Sci-fi open world, co-op third-person shooter RPG with a loot system (i.e. Destiny and The Division).
  • Gameplay demonstration


Other things from the Xbox conference:




Count the number of games with loot systems now.

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