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October Playlist Changes

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#1 Merguson

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Posted 04 October 2010 - 05:57 PM

Discuss.

Source here: http://www.bungie.ne...postID=50197793

I could quote the post but it's a lengthy list.

#2 Drew

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Posted 04 October 2010 - 06:05 PM

Neat, but I thought they were going to fix the top of Asylum? Guess not...

Team Objective looks much more playable now, and thank god the tanks on Hemorrhage are out (still on Paradiso, though...). Not sure I understand what they're talking about as far as Invasion scoring changes go, though.

I dunno, mixed bag I guess. Some other issues that could use fixing, and still no word on the rank cap.

Edit: Also they need to fix RRYRb.

Edited by Drew, 04 October 2010 - 06:11 PM.


#3 deftech

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Posted 04 October 2010 - 07:55 PM

Not removing infection/safe haven from rumble pit = fail.

#4 Niterider

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Posted 04 October 2010 - 08:25 PM

* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)


Here's a thought. Why don't you reword it like this...

Dropshield has been removed from matchmaking.


Tada! Broken mechanic fixed. But I'd live with this...

Dropshield now have a reasonable amount of hitpoints.


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#5 Self Induced

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Posted 04 October 2010 - 09:15 PM

Tada! Broken mechanic fixed. But I'd live with this...

It's like you're a magician or something.
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#6 Drew

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Posted 04 October 2010 - 09:18 PM

What, you guys don't like CTF - Double Bag It Edition?

#7 Self Induced

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Posted 04 October 2010 - 10:03 PM

He added Evade, man! Evade! Don't you know what that is?! It's SO GOOD. FUCK.
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#8 Drew

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Posted 04 October 2010 - 10:08 PM

He added Evade, man! Evade! Don't you know what that is?!

It's SO GOOD. FUCK.

Spoiler


I love evade too.

#9 Self Induced

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Posted 04 October 2010 - 10:26 PM

Spoiler


I love evade too.

lol I know

Nobody likes the Double Back It Edition ugh especially in Invasion.
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#10 Blaze

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Posted 05 October 2010 - 11:34 AM

This changelist is subject to change between now and when the update is deployed, tentatively scheduled for October 5th, 2010.


PLAYLISTS

Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum

Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data

Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant

Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes

Multi Team
* Added Rocket Race

Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data

Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant

Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant



MAPS

Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other

Zealot
* Objects can no longer be dropped into the boot_base

Asylum
* Removed multiple duplicate Headhunter score zones

Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding

Pinnacle
* Health Packs should not respawn after 15 seconds

Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)

Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

Reflection
* Changed the base object for territories from a hill marker to a flag stand

Boardwalk
* Changed the base object for territories from a hill marker to a flag stand

Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds


GAMETYPES

Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment

King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race

Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status

Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition

Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points

Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand

Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes

Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map



#11 Niterider

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Posted 06 October 2010 - 08:21 AM

Moved the off topic posts to the correct thread here.
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#12 JCTucker

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Posted 21 October 2010 - 08:44 AM

BUNGLE!!!

FIX FIREFIGHT, PLZ?

http://www.bungie.ne...player=JCTucker

Now, I'm all for getting 6000 Cr in one match... But this was ridiculous.

#13 Drew

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Posted 21 October 2010 - 03:08 PM

BUNGLE!!!

FIX FIREFIGHT, PLZ?

http://www.bungie.ne...player=JCTucker

Now, I'm all for getting 6000 Cr in one match... But this was ridiculous.

Why does my internet have to be broken? Dem credits, man.

#14 Jironimo

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Posted 21 October 2010 - 09:23 PM

BUNGLE!!!

FIX FIREFIGHT, PLZ?

http://www.bungie.ne...player=JCTucker

Now, I'm all for getting 6000 Cr in one match... But this was ridiculous.

I haven't played since the update. What's wrong with firefight?

#15 JCTucker

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Posted 22 October 2010 - 06:31 AM

I haven't played since the update. What's wrong with firefight?


They've made it a full Set with a 30-minute time limit. And NO lives limit. You play, what, 5 waves a Round, then however many rounds you can get in in 30 minutes... Oh, and Mythic gets turned on in Round 2. 2 headshots to take down Elites. The first bullet doesn't even pop shields...

So, this was Sniperfight, which they mysteriously didn't fix along with Sniper Attack. So, you can still get unlimited Fuel Rod FTW. It was on Courtyard, so I went to the INVINCIBLE CORNER with my dropshield and just picked off everything one by one. Overkills in one shot, man.

Oh, Drew. That guy quit after Round 1. I stuck it out til the bitter end. It was boring as all get out. You'll only rack up enough commendations if you're doing real Firefight (not Score Attack) by yourself.

Score Attack is still only 1 Round, thank goodness.

#16 Vanwadilion

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Posted 22 October 2010 - 07:17 AM

They've made it a full Set with a 30-minute time limit. And NO lives limit. You play, what, 5 waves a Round, then however many rounds you can get in in 30 minutes...


This is super lame. I don't want to be stuck in a firefight game for 30 minutes.

#17 Jironimo

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Posted 22 October 2010 - 07:17 AM

They've made it a full Set with a 30-minute time limit. And NO lives limit. You play, what, 5 waves a Round, then however many rounds you can get in in 30 minutes... Oh, and Mythic gets turned on in Round 2. 2 headshots to take down Elites. The first bullet doesn't even pop shields...

So, this was Sniperfight, which they mysteriously didn't fix along with Sniper Attack. So, you can still get unlimited Fuel Rod FTW. It was on Courtyard, so I went to the INVINCIBLE CORNER with my dropshield and just picked off everything one by one. Overkills in one shot, man.

Oh, Drew. That guy quit after Round 1. I stuck it out til the bitter end. It was boring as all get out. You'll only rack up enough commendations if you're doing real Firefight (not Score Attack) by yourself.

Score Attack is still only 1 Round, thank goodness.

I'm cool with the full set and 30 min limit, but why on Earth would they make it unlimited lives? I don't mind Mythic getting turned on at all.

So you're saying that in Sniperfight you can still pick up other weapons? WTF, that was one of the main things that was supposed to be fixed.

What is Invincible Corner?

#18 JCTucker

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Posted 22 October 2010 - 07:42 AM

I'm cool with the full set and 30 min limit, but why on Earth would they make it unlimited lives? I don't mind Mythic getting turned on at all.

So you're saying that in Sniperfight you can still pick up other weapons? WTF, that was one of the main things that was supposed to be fixed.

What is Invincible Corner?


The only thing that makes sense is to stop griefing from people ruining the game by committing suicides.

Yeah, in Sniperfight you can pick up weapons and grenades. You cannot pickup ANYTHING in Sniper Attack, which is in the Score Attack (1-player) playlist. Not even grenades. Be picky with what you spawn with...

Invincible Corner is what I refer to as the spawn called "Walkway" on Courtyard. Seriously, if you have a sniper rifle, a Fuel Rod, and dropshield, you won't die unless you blow yourself up. Only Focus Rifle and Needle Rifle enemies will attempt to shoot at you. The others will try to run down the walkway to you. SINGLE FILE. One bullet, Overkill. If something knocks you out of zoom, switch to FRC, send 5 shots down the walkway, drop your shield, reload everything, zoom and see if anything's left standing. Rinse, repeat.

#19 SharpeWolfe

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Posted 22 October 2010 - 01:10 PM

But my bonus round on Corvette was epic, there were about 20 hunters running around blowing shit up.
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#20 JCTucker

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Posted 22 October 2010 - 01:24 PM

But my bonus round on Corvette was epic, there were about 20 hunters running around blowing shit up.


Cool story, Sharpe... What's it about again?

I saw the 27K that deftech put up on Coutyard Sniper Attack. Beat Drew by over 2000. You look at the scores, and it starts out and there's literally a hundred points or so separating everyone. Then at the top, deftech has 27K. Good job! Would like to see that Cr report...



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