Ivan, you don't need to repeat yourself. Talk about Department of Redundancy Department: Halo Defense Force Branch. My argument, at least, is not that it won't sell (see: Final Cut Pro comparison above). It just won't sell to me. Because I'm not interested in seeing my favorite game of all time remade by a green new studio who decide that the best course of action is to farm this first foray into development out to glorified DLC factories. Then, to make things considerably worse, they decide that half of what made that game so great isn't worth putting into a remake (all while doing a whole bunch of hand-waving about doing this for the fans).
I only repeated myself because he didn't answer the question.
Dude, I'm being 100% genuine I totally understand if the cost isn't worth it to you. I'll ask you a legit question though, when this thing is $20 brand new in the bargain bin next year you wouldn't pick it up so we can play online coop with the original graphics?
u b trollin' now.
If I could lay this out for you in color by numbers, I would.
I said releasing an FPS with no online component in 2011 is a guaranteed failure. An FPS is expected to have a multiplayer component.
To keep players in the "Reach" universe, they are including 7 maps that can be played in the Reach playerspace to satisfy that expectation.
Butthurt? You best motherfucking believe I'm butthurt.
Quit trollin' me, Ivan.
You didn't answer the question so I asked again. So you're saying HA won't be a guaranteed failure. Ok, nice of you to inject some hypothetical game into the argument.
Anniversary has to sell the same number of copies as the original to be considered a worthwhile endeavor, imo.
ODST sold less than half of Halo 3, while costing the same amount. I do not consider it a success.
Since you're into telling people what they do and don't need to do, let me help you:
You don't need to create excuses (the online component is 2 map packs, so there's $20) that are so easily shot down with basic logic (So, if the next CoD has 12 maps, it should cost $100).
1. It doesn't need to sell as many as the original to be a success, that's just plain unrealistic. If the project doesn't lose money for MS, and the fans who get the game like it then it's a success.
2. ODST made more money than it cost, and it got good reviews so it is a success. To you it may not have been and that's ok, but what I stated is the typical criteria for defining a successful release for media.
3. Up to this point your criticisms have been alright, but this new COD game example for $100 is stupid. There's a difference between native maps which are an initial part of the game and DLC. This is 100% DLC, proven by the fact that the bundle includes the token to download the maps for Reach. There will be people who have no interest in HA and buy this just for the DLC.