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Halo 3 Beta Custom Games

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#1 Drew

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Posted 23 May 2007 - 10:27 PM

About damn time, too. It's a doozy.

SLAYER SETTINGS
	SCORE TO WIN
	TEAM SLAYER
	SCORING
		TEAM SCORING
		KILL POINTS
		ASSIST POINTS
		DEATH POINTS
		SUICIDE POINTS
		BETRAYAL POINTS
		LEADER KILL BONUS
		HEADSHOT BONUS
		BEATDOWN BONUS
		ASSASSINATION BONUS	
	LEADER TRAITS
		SHIELDS AND HEALTH
			DAMAGE RESISTANCE
			SHIELD MULTIPLIER
			SHIELD RECHARGE RATE
			SHIELD VAMPIRISM
			IMMUNE TO HEADSHOTS	
		WEAPONS AND DAMAGE
			DAMAGE MODIFIER
			PRIMARY WEAPON
			SECONDARY WEAPON
			GRENADE COUNT
			GRENADE REGENERATION
			INFINITE AMMO
			WEAPON PICKUP
		MOVEMENT
			PLAYER SPEED
			PLAYER GRAVITY
			VEHICLE USE
		SENSORS
			MOTION TRACKER MODE
			MOTION TRACKER RANGE
		APPEARANCE
			VISUAL EFFECT
			ACTIVE CAMO
			WAY POINT
	LEADING TEAM TRAITS
		SHIELDS AND HEALTH
			DAMAGE RESISTANCE
			SHIELD MULTIPLIER
			SHIELD RECHARGE RATE
			SHIELD VAMPIRISM
			IMMUNE TO HEADSHOTS
		WEAPONS AND DAMAGE
			DAMAGE MODIFIER
			PRIMARY WEAPON
			SECONDARY WEAPON
			GRENADE COUNT
			GRENADE REGENERATION
			INFINITE AMMO
			WEAPON PICKUP
		MOVEMENT
			PLAYER SPEED
			PLAYER GRAVITY
			VEHICLE USE
		SENSORS
			MOTION TRACKER MODE
			MOTION TRACKER RANGE
		APPEARANCE
			VISUAL EFFECT
			ACTIVE CAMO
			WAYPOINT
ROUND SETTINGS
	NUMBER OF ROUNDS
	TIMELIMIT
	ROUNDS RESET
MAP OVERRIDES
	BASE PLAYER TRAITS
		SHIELDS AND HEALTH
			DAMAGE RESISTANCE
			SHIELD MULTIPLIER
			SHIELD RECHARGE RATE
			SHIELD VAMPIRISM
			IMMUNE TO HEADSHOTS
		WEAPONS AND DAMAGE
			DAMAGE MODIFIER
			PRIMARY WEAPON
			SECONDARY WEAPON
			GRENADE COUNT
			GRENADE REGENERATION
			INFINITE AMMO
			WEAPON PICKUP
		MOVEMENT
			PLAYER SPEED
			PLAYER GRAVITY
			VEHICLE USE
		SENSORS
			MOTION TRACKER MODE
			MOTION TRACKER RANGE
		APPEARANCE
			VISUAL EFFECT
			ACTIVE CAMO
			WAYPOINT
	WEAPONS ON MAP
	GRENADES ON MAP
	VEHICLE SET
	INDESTRUCTIBLE VEHICLES
	POWERUP OVERRIDES
		RED POWERUP TRAITS
			DURATION
			SHIELDS AND HEALTH
				DAMAGE RESISTANCE
				SHIELD MULTIPLIER
				SHIELD RECHARGE RATE
				SHIELD VAMPIRISM
				IMMUNE TO HEADSHOTS
			WEAPONS AND DAMAGE
				DAMAGE MODIFIER
				PRIMARY WEAPON
				SECONDARY WEAPON
				GRENADE COUNT
				GRENADE REGENERATION
				INFINITE AMMO
				WEAPON PICKUP
			MOVEMENT
				PLAYER SPEED
				PLAYER GRAVITY
				VEHICLE USE
			SENSORS
				MOTION TRACKER MODE
				MOTION TRACKER RANGE
			APPEARANCE
				VISUAL EFFECT
				ACTIVE CAMO
				WAYPOINT
		BLUE POWERUP TRAITS
			DURATION
			SHIELDS AND HEALTH
				DAMAGE RESISTANCE
				SHIELD MULTIPLIER
				SHIELD RECHARGE RATE
				SHIELD VAMPIRISM
				IMMUNE TO HEADSHOTS
			WEAPONS AND DAMAGE
				DAMAGE MODIFIER
				PRIMARY WEAPON
				SECONDARY WEAPON
				GRENADE COUNT
				GRENADE REGENERATION
				INFINITE AMMO
				WEAPON PICKUP
			MOVEMENT
				PLAYER SPEED
				PLAYER GRAVITY
				VEHICLE USE
			SENSORS
				MOTION TRACKER MODE
				MOTION TRACKER RANGE
			APPEARANCE
				VISUAL EFFECT
				ACTIVE CAMO
				WAYPOINT
		YELLOW POWERUP TRAITS
			DURATION
			SHIELDS AND HEALTH
				DAMAGE RESISTANCE
				SHIELD MULTIPLIER
				SHIELD RECHARGE RATE
				SHIELD VAMPIRISM
				IMMUNE TO HEADSHOTS
			WEAPONS AND DAMAGE
				DAMAGE MODIFIER
				PRIMARY WEAPON
				SECONDARY WEAPON
				GRENADE COUNT
				GRENADE REGENERATION
				INFINITE AMMO
				WEAPON PICKUP
			MOVEMENT
				PLAYER SPEED
				PLAYER GRAVITY
				VEHICLE USE
			SENSORS
				MOTION TRACKER MODE
				MOTION TRACKER RANGE
			APPEARANCE
				VISUAL EFFECT
				ACTIVE CAMO
				WAYPOINT
RESPAWN SETTINGS
	RESPAWN TIME
	SUICIDE PENALTY
	BETRAYAL PENALTY
	LIVES PER ROUND
	ADVANCED RESPAWN SETTINGS
		RESPAWN MODIFIERS
			SYNCHRONIZE WITH TEAM
			RESPAWN TIME GROWTH
			RESPAWN ON KILLS
		RESPAWN TRAITS
						DURATION
			SHIELDS AND HEALTH
				DAMAGE RESISTANCE
				SHIELD MULTIPLIER
				SHIELD RECHARGE RATE
				SHIELD VAMPIRISM
				IMMUNE TO HEADSHOTS
			WEAPONS AND DAMAGE
				DAMAGE MODIFIER
				PRIMARY WEAPON
				SECONDARY WEAPON
				GRENADE COUNT
				GRENADE REGENERATION
				INFINITE AMMO
				WEAPON PICKUP
			MOVEMENT
				PLAYER SPEED
				PLAYER GRAVITY
				VEHICLE USE
			SENSORS
				MOTION TRACKER MODE
				MOTION TRACKER RANGE
			APPEARANCE
				VISUAL EFFECT
				ACTIVE CAMO
				WAYPOINT
SOCIAL SETTINGS
	TEAM CHANGING
	FRIENDLY FIRE
	BETRAYAL BOOTING
	OBSERVERS


#2 vociferous

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Posted 23 May 2007 - 11:12 PM

Weapon traits FTW. Sorta.

#3 squick3n

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Posted 24 May 2007 - 12:51 AM

That seems a bit overwhelming. I'm hoping there's a way to share gametypes like we do with filesharing so popular gametypes can be transferred without having to recreate them ourselves.

#4 Va1or

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Posted 24 May 2007 - 04:55 AM

That seems a bit overwhelming. I'm hoping there's a way to share gametypes like we do with filesharing so popular gametypes can be transferred without having to recreate them ourselves.


That's a really good idea.

#5 quickshade

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Posted 24 May 2007 - 05:22 AM

fileshare for gametypes is TBA. Very soon. Bungie has a couple reasons for that fileshare and trust me they are cool.

#6 Blamo

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Posted 24 May 2007 - 06:53 AM

Wow that is an insane amount of options. I'm lookin forward to infinate ammo.

#7 GhaleonEB

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Posted 24 May 2007 - 09:51 AM

It certainly looks complete, but we have no way of knowing whether it is. The number of new game types that will be created with the various trait modifications is just staggering.

:banana:

#8 Va1or

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Posted 24 May 2007 - 12:43 PM

Wow that is an insane amount of options. I'm lookin forward to infinate ammo.


I have played "Rockets" on Snowbound with infinite ammo. Next to your weapon icon you see an infinity symbol.

#9 NJ Shlice

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Posted 24 May 2007 - 12:48 PM

I have played "Rockets" on Snowbound with infinite ammo. Next to your weapon icon you see an infinity symbol.


Yeah all the specific weapon playlists have infinite ammo (snipers, snipes shotties, etc.)

It's better because you dont have a million of the same weapon laying around on the ground.

#10 Blamo

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Posted 24 May 2007 - 05:05 PM

Yeah all the specific weapon playlists have infinite ammo (snipers, snipes shotties, etc.)

It's better because you dont have a million of the same weapon laying around on the ground.



I noticed that aswell, but you still have a bunch of sniper rifles all over the place. Infinite Spartan Laser Match...(evil laugh)

#11 Drew

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Posted 24 May 2007 - 05:50 PM

Which makes me wonder, infinite ammo for the heavy weapons? Since they never have to reload... Oh, and I don't think this is the full list. It's the full list of all of the menus, but the stuff that is selectable IN those menus is not shown. (Different types of visual appearances, different speed settings, etc.)

#12 Drew

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Posted 26 May 2007 - 05:51 PM

Turns out that this is NOWHERE NEAR being complete.

http://www.youtube.c...g...ted&search=
http://www.youtube.c...w...ted&search=
http://www.youtube.c...Q...ted&search=

Wow. All of those videos put together still miss tons of options. We really need to get into that lobby.

#13 zenbaltz

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Posted 26 May 2007 - 10:16 PM

We are in that lobby right now! :)

#14 MasterChief2829

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Posted 30 May 2007 - 04:24 AM

TXB did the glitch and they are playing custom games with all the new goodies, check it out!

http://news.teamxbox...yer-Beta-Media/

#15 Drew

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Posted 30 May 2007 - 04:28 AM

Awesome!

Also, out of Snowbound:

http://useruploads.m...Snowbound_1.wmv

#16 vociferous

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Posted 30 May 2007 - 12:16 PM

Taking the lead from Bungie (thanks for pointing this out Supa), we can allow discussion about the custom matches experienced in the beta. This includes the Wraith, Sword and Magnum, as well as the new gametypes and settings. That discussion is for this thread, so don't make any new topics.

Just keep in mind that it wasn't in the beta's matchmaking hoppers for a reason. Some of these weapons and vehicles are still being tested internally by Bungie and there could be significant changes when we pick up the game late September.

To kick off the discussion, check out this match I played last night...32 kills total, 23 of them with the Wraith. It was by far the most fun I've had in the beta.

#17 Cerious

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Posted 30 May 2007 - 12:19 PM

Voc, Can we also discuss how to get into a custom game? Like a simple "How To"?

#18 vociferous

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Posted 30 May 2007 - 12:54 PM

Voc,

Can we also discuss how to get into a custom game? Like a simple "How To"?

You can link TeamXbox's article, but I don't want it quoted verbatim in here. I'm not interested in the whole aiding and abetting deal.

#19 Nightshade

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Posted 30 May 2007 - 12:56 PM

Voc,

Can we also discuss how to get into a custom game? Like a simple "How To"?

Edit: TeamXbox Article.

Edited by Nightshade, 30 May 2007 - 12:58 PM.


#20 Drew

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Posted 30 May 2007 - 02:05 PM

So... seeing as Subnova is all but impossible to access these days, think you could put up your work on H3DA and send a link to HBO?



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