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Team Hardcore Strategies

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#21 Gamble

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Posted 20 October 2005 - 12:56 PM

How to Stay Alive for More Than Ten Seconds in Team Hardcore

Team Hardcore, to the uninitiated, or fresh-faced player is a new kind of hell. It is the level of hell where sinners spawn, hear three pops and drop dead. Respawn, a fizz, two pops, drop dead. Respawn, four pops, dead. You get the idea.

But there's more to Team Hardcore than spawning and then dropping dead. Allegedly. Our new pro-oriented Playlist has a lot to offer players both seasoned and virginal. You just have to know the ropes.

Anyone who's played me knows that the only advice I can give is to grab the skull and hide in a corner, thrashing the melee attack button and peeing yourself. So I enlisted the help of a professional, all the way from Major League Gaming, better known as the MLG.

We found help in the form of Dolbex, the director of communications for MLG. Don't worry, he's a gamer, not a paid flack. Dolbex (real name, Gary Williams) takes a lot of heat from Bungie and Halo.Bungie.Org. In fact, there's a tradition of insulting him that goes back thousands of years. You see, Dolbex is a hardcore player. So hardcore in fact, that at one HBO LAN party (playing Halo one) he showed up with a duke controller, fused, in unholy matrimony to a digital watch, so that he could time weapon respawns to the microsecond.

Dismissing cheating accusations with the qualifier that anyone could attach a digital watch to their controller, he was henceforth never to be known as Dolbex again. From that moment on, he would become "Suckbex, Turdbex, Cheatbex, Jerkbex " and so on. It should be noted that Toolbex is not only extraordinarily good at the game, he's also extraordinarily pleasant and in real life, modest.

Pleasant enough to sit down with us and give us noobz some pointers for the horror that lurks inside Team Hardcore.

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"I hope they don't attack us from space."

Lots of folks misunderstand the relationship between Bungie and MLG. The MLG picks games that suit their tournament style, they don't design playlists for us, and we don't interfere with their tournaments. As a matter of fact, we have a very pleasant, friendly relationship. The fact that it took nearly a year to have a "Pro" playlist on Halo 2 matchmaking has much more to do with the reality of playlist design and the current makeup of players than anything else.

Not that the MLG didn't want one. Crapbex explains, "I emailed Sketch and asked if it would be possible for MLG to have a playlist that we could have input on and update on a fairly regular basis. More or less like a practice playlist for our events. Sketch contacted me a few days later and gave us the skinny. Apparently it wasn't all that easy to update a playlist's game types for several reasons (B.net, stats, Xbox Live stuff, etc)."

So we put MLG off for a bit, but a hardcore playlist was imagined from the very outset. However, putting one in at the launch of the game would have been a terrible idea. The barrier to entry for normal players would have been too high, and left most players with a bad taste in their mouths. Basically, we had to wait until this was something that could please the majority of players. But it was not designed simply for the MLG. In fact, we did wonder if the MLG would find our interpretation of a "pro" playlist to their liking.

Dyslexia summed that question up very well in his recent write-up on MLG. While the playlist isn't a direct copy of the MLG tourney game types, it definitely has roots in what we are playing. I think most everyone is finding the playlist a lot of fun and enjoying kicking some ass with the weapon-set they know best. Just this morning I saw on our forums a post by TWISTED-BULLET that was entitled: 'Christmas Came Early! Matchmade in Heaven.' If that doesn't tell you people are enjoying it, I don't know what will."

But we're not here to be patted on the back by Fartbex or the MLG. We're here to help you, the ruddy-cheeked cherub gamer, enter the black horror of Team Hardcore with maximum lubrication. That lubrication of course, being the slippery unguent of advice.

Scatbex's first rule of Team Hardcore: Don't go there alone. "Definitely knowing who you are playing with helps. I never quite understood why some players just run into a game all by themselves not knowing anyone from the game. Taking in at least one friend will make a huge difference in how well you can perform."

Cheesebex is of course correct. The more complete and cohesive a team, the less chance there is of your new teammates quitting, and leaving you to fend for yourself.

But there's more to it than keeping a team of four in there with you.

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"Let's ALL get rockets!"

"Teamwork is at a much higher importance with the settings on the Team Hardcore Playlist and you need to know how to interact with your team. So, before you jump into a game talk about what your strategy is going to be... what your role is. That way, even if it doesn't work you know that next time you need to take a different approach."

Dangleberrybex may be good, but he's got more in common with you or I than you might think.

"My role is usually "guarding the base." That translates into "Staying out of the way"

Unbelievably, a human female agreed to romantic congress with Bumeggbex, and yet he abuses fate's kindness by forcing her into Team Hardcore, and then mocking her skills in a public forum, as we see here.

"Just don't do what my wife does [editor's note: Bungbex's wife is actually called MamaBex, no kidding] which is run around aimlessly screaming about 'not knowing where the bad man is.' Just sit back, relax, and enjoy the fact that you don't have to look in the corner every other second. There are other HUGE indicators that can tell you where the other team is. A big thing we are starting to see at our events is teams showing up with headphones so they can hear footsteps. I know it sounds crazy, but there are a ton of sound effects you miss when blasting Rush [editor's note: Rush is a band that morbidly obese people used to listen to in 1843. They had long hair and tie-dyed T-Shirts, and they played electrical guitars known as "axes."] on your stereo while playing. Throw on some headphones and you will be amazed at how loud MC running down the hall behind you can be."

Not all of Teabagbex's tricks are so clean or noble.

"Remember that players will respawn near their team. So a huge move is to stay back and not rush in to where a team is spawning. A disgusting tactic (and part of the reason Anakin and Puckett removed it from the lineup) on Colossus Snipers is to have one of your team mates at red or blue flag, one around the side ramp area, and two up top. This forces the team to spawn at the opposite base. Knowing where the other team is on a Snipers match is huge, and a pin maneuver is what a lot of the pro teams are going for when they are playing."

Pin maneuvers work on many maps, and in many play styles. Naturally they work better with ranged weapons. But there are defensive strategies you need to employee too, especially if you are pinned.

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"You're sure they're out of grenades, right?"

"Covering your team mates is a big part of it. Even if you are not able to kill someone before they kill your team mate, at least you are there to finish the kill while their shields are low and trade the kills. New players constantly struggle with not knowing where their team mates are. Shadow your team mates and always have a plan. You don't need radar if you have those things going for you," spouts Fruitbex ebulliently.

And speaking of, um, speaking, you need to get a mic. And verbal skills are essential.

"Essential indeedy," ejaculates Tardbex. "Speak up! No, not like that guy that screams nonsense over and over just to be a jerk, but if you are going to play, scream out some locations, tell your buddies what you think the other team is doing. So many times I'll hear the other team whine and complain about the 'n00b combo' or something like 'man, what the hell are you DOING BOBBY' while they could be sharing useful info. Don't yell at your team mate. Very calmly say "bobby, get your ass to Blue on sniper side and kill that guy while I work from the right ". Guaranteed 9 times out of 10 you will have better results and a better time. (Plus, you and Bobby will still be friends)."

Chocolatestarfishbex may be a Pro, but he's no freak-savant. He can identify with us, the hoi polloi.

"I am definitely no pro. I hang around the level 30-ish area so I know the maps and know general strategy, but when I am at a MLG event and have a chance to scrim with a team or two I generally lose. So, I am pretty familiar with the whole 'I lose a lot' concept. For me when I know that the impending doom of an Ogre rifle is just going to murder me over and over I try and sit back and figure out how I am getting beat."

All that philosophizing does not keep bullets out of skulls, but it does testify to the fact that planning, forethought and reflection can all pay dividends.

Shawshankfreshfishbex describes a possible benefit. "One on one an Ogre-level player is going to mop the floor with me most of the time, but what is so amazing about the really great teams is their ability to manipulate the situation so it's always two against one. Study where the other team is standing - what weapons are they holding? Is it really just them or do they have a team mate that is backing them up?"

What AshleeSimpsonBex is really saying is that if you can't win one-on-one battles, avoid them entirely. Do not run off on your own, flailing your arms wildly and bumping into walls. But he gets sneakier. If you can't beat them, copy them.

"Before you just "A, A, A, A" your party into another game, sit down with your team and discuss what the other team was doing, then try to duplicate it. Trust me, it works. Just discussing strategy with your team will make games a whole lot more fun and put you on the winning team more often."

Sick to my stomach of Colonbex's chicanery and Machiavellian cheatery, I asked him what he didn't like about Team Hardcore.

"Well, I can't really speak for the team," sprayed Colostomybex, "My opinion of a great game differs a pretty good bit from what John and Chris (the commissioner of MLG and Event Coordinator for MLG Halo matches, respectively) find as great games. Overall there aren't many games that I think "don't fit." If I had to pick a few that I personally can't stand, it would have to be Gemini ? Crazy King, Beaver Creek - Neutral Bomb, and Lockout ? Crazy King - which we actually support but the spawns on a close game drive me bonkers."

Note that Stinkbex hates our freedom, as well as our fun. So I asked him what the MLG generally thought of the new playlists and the weighting of objective versus Slayer games.

"In regards to weighting towards objective games I think it's really the right thing to do. The Team Slayer playlist is there for a reason. If you want to play 24/7 Team Slayer, head over there. John and Chris do a bang up job at our events of balancing out each step of the bracket so that you have to be good at both Team Slayer and objective game types. The right objective game type has so much teamwork behind it, it really takes the best team to win the game and not one All-Star carrying everyone. I was surprised that Bungie decided to go with so much objective goodness after the stats you released this week. Obviously a lot of the kids out there love the Slayer. Can't say I blame them, but it takes a well rounded team to win a great objective match."

If there's a lesson to be learned Buttbex's advice and opinion, it's that he's one of us. That he knows what he's talking about and that he can back it up online. And that Team Hardcore is not a nice place for kids. It is a bad, bad, dangerous, lead-filled death-hole. But for that, we thank him.

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"Why are you crouching? Motion detector's off."

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#22 Syracuse022

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Posted 20 October 2005 - 03:21 PM

Haha yeah. That was some funny shit. Frankie gets a reprieve from my hatred for that article, and for making this playlist. In other news, our clan is definitely a Slayer clan. We have got to get our shit together on objective games... we are really hit or miss on Ball and King games. I feel like we have been doing well on Flag and Bomb games, though, since we play those more often. Seriously, my win percentage in ball and king games must be like 30 percent. Any ideas?

#23 h00ters11

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Posted 20 October 2005 - 04:04 PM

Get some skills. Noob. But I'm not going to play that much this weekend cause Janae's coming up here through Sat. night. Then I have two tests on monday. And a 350 page book on George Washington due wednesday... so good luck without my l33t tactics.
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#24 DualX

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Posted 20 October 2005 - 05:10 PM

How about we quit playing MLG on Lockout everytime we get on and actually do custom objective games?

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Posted 20 October 2005 - 05:16 PM

Tru dat!

#26 Gamble

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Posted 20 October 2005 - 05:39 PM

How about we quit playing MLG on Lockout everytime we get on and actually do custom objective games?

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#27 Syracuse022

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Posted 20 October 2005 - 06:34 PM

Bahahahahhaha.... BRILLIANT! I'm down... gametypes I've had trouble with so far: King and Ball on Warlock, Ivory Tower, and Midship; Beaver Creek TS; Ball on Lockout.

#28 SharpeWolfe

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Posted 23 October 2005 - 04:17 PM

Team Ball: Lockout...well here's how Ivan, Dual, Retro and I did it and the other team only got 10 seconds...we held the top of BR and Ivan held the ball at the back most of the time, and he also had the sword some of the time, but he did share it, anyway, we had a guy on each side of the top on the ramps and one guy on the top, and we shifted as it became clear where they were coming from...this game had no snipes because it got blown off in the beginning, so I'm not sure how this would have worked with the snipes in, but that's the basic strat.
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#29 Syracuse022

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Posted 07 November 2005 - 10:49 PM

Alright tactics time- please READ these and apply them to your game. After this, and the stuff I post later, you should have a solid base to start working towards being the next h00ters... For the most part, the stuff that's holding people back is agonizingly small mistakes and bad habits, or lack of tactical awareness/understanding.

TEAMWORK
h00ters explained it best: the battle rifle is a point and shoot weapon (don't get me started on how much I miss the pistol). Beyond a certain level, pretty much everyone has a good enough battle rifle that you'll fall in no more than 5 shots. The difference maker then is teamwork. There's a reason why the Ogres win every tourney, and it's not just their individual skill: their teamwork is GODLY. Combined battle rifle fire will ALWAYS beat an individual battle rifler. So will maneuvers where you flush out an enemy (ex: forcing them to run up to Sniper 3 on Lockout, where they are out in the open for your teammates at the BR tower to take their face off). If you can set up so that two of you are firing on the same person, you will always kill that person before he can kill you. I've gone through the math on this before, check out the thread in this forum entitled "DualX2's tip for Survival" In fact, before you go on, read all of those tips...

that brings me to STRATEGY
Set strategies don't work. They just don't. Certainly there are guidelines for certain maps: i.e. holding the BR tower on Lockout, or holing up in ramps on Elongation and Ivory Tower oddball. But the game is too fluid, and shit comes too fast for us to have player A, who only holds shotgun and needler, and only patrols such and such ramp... blah blah blah. Instead, we need to work together as a team, and understand how to work well together in certain situations. For instance, we are storming the base on Zanzibar. I see Fallen going in through the left door, and I know that they still have rockets in there. Maybe I should go through the top right door, wait to see where the rocket guy is, then take him down as he reacts to Fallen's entrance? It would certainly be smarter than running right behind Fallen singing "The Battle Hymn of the Republic", no matter how badass that would be, and how funny for the other team. We don't need plans that are set in stone, instead we need to react to the situation. As much as we may want to "Just go straight up the middle. It works." If there's a god damn wraith in the middle, we might as well throw grenades at our feet as soon as we spawn.

what does work, though, is COMMUNICATION
For the love of all that is holy, this is the last time I'm talking about this shit. From now on, if you don't talk, you're about as useful as the players we get randomly matched with by the Matchmaking system. I have played with kids named DoobieSmokaKillAllHomosexuals420 who don't talk. What the hell's the point of being on the same clan with you guys if we don't communicate? We could all just go into matchmaking individually, and play our silent video game. Call out positions. "One running through Library." "Two at Grav Lift/Blue" Now, key in this is knowledge of the maps, enough that you can call out a location, and we can understand what you mean... ( cough Blaze and Fallen cough top blue cough ). Call out plans. Especially at the beginning of games, for instance, as you spawn: "I blew sniper off, it's in Mid-BR" "I'm dropping for sword. Shit they already have it." Knowing where the power weapons are is key. Too many times I've been killed by a sword guy without any knowledge that our team didn't have the sword. If we know who has the sword, or who's rushing for it, then if they die, it's pretty obvious the sword has changed hands. Also, be sure to mention when you are, say, picking up overshield or camo or dropping an empty sniper or rocket launcher, as those items can be timed. Lastly, call out all Killtaculars or rape no-scopes. Actually, go ahead and throw in B-X-R's too. Those are funny. Aren't they, Fallen and Dual?

Gorram OBJECTIVE GAMETYPES
I'll keep this simple.
Oddball- don't pick up the ball until the other team is dead and/or neutralized (i.e. there's one left, hiding because 3 of us are alive) Picking up the ball when most of us are dead and most of the other team is alive virtually guarantees you will die before you can say "LOOK AT ME THERE'S AN (INSERT TEAM COLOR HERE) ARROW ABOVE MY HEAD WITH A SKULL!" You don't need to get the ball every second, but you DO need to get control of the map. Worry about that first, then set up with the ball, good places to set up include BR tower on Lockout, and the ramps on Ivory Tower and Elongation. Remember, jumping melee with the ball = instant kill, plus grounds for some good old fashioned corpse humping/slapping.
Hill- Alright, so rushing straight at the hill = fucking moronic. By the same principle as in Oddball, the reason why the other team is on the hill is because they killed us, and now have control of the map. Rushing the hill, once again, is like throwing away a life. Instead, look around. There are 3 other dudes, besides the hill guy. Work on taking them down first. With effective teamwork, the 4 people on our team should lay waste to them, leaving the hill guy shit outta luck. Now, sometimes it can be effective to rush the hill and just scramble for a few seconds, especially if most of their team is dead. Hill is different than Oddball because you can still kill people from the hill :D
Flag- Okay. Big part of the strategy in Flag is the dude who pisses everybody off by staying in the base, killing the other team and continually throwing the flag out. Warlock, Beaver Creek (learn how to throw the flag out the windows, and through the top so that it lands by the teleporter), and Midship are all places where this should be used... it's so frustrating for the other team. Alright, so if the other team has the flag, and you respawn, if you know where the flag is, go there. Otherwise, you know where it's headed, right? Think about it... there ya go... the other team's base. Get there, fight like hell, touch the flag at all costs. Now, if we've tossed the flag out, don't run blindly to it, ignoring all the people shooting at you. Worry about them first- remember, MAP CONTROL. Kill most of the other team, start running the flag, then have your teammates worry about their respawns.
Bomb- Kill the other team, take the bomb in after they're all dead. Rinse. Repeat. Try to be sneaky.

So, now we have the teamwork, but some people don't have the FUNDAMENTALS
Learn the maps. I'm not talking about the obvious shit. Derrr, there's a tree here, and a building here, derrkaderr... No, spend some time on your own or in a Tiddlywinks game REALLY analyzing the map. Learn the jumps. Analyze angles (this is especially crazy on Lockout. Also, work on grenade placement (Is Dw even alive anymore?). I used to go into Lockout by myself and work on grenading the sniper tower from the BR tower or grav lift, and so on... Being able to grenade any spot on the map is important and useful.

But we also have TRICKS, bitch!
Okay, so you could listen to me (n00b) or you could listen to Ogre 2... your choice. Actually I made the choice for you. I suck. Ogre 2? Not so much.

Other required reading:
Saiyan's guide to Flanking bitches
Not So Common Sense yes, the whole thing...
How to pwn n00bs at Lockout.
Sicknasty vid of Team 3D teamwork on Lockout. Notice how they cover eachother, obviously communicate, use angles to their advantage, grenade shit from all over the place, and don't panic when they lose the BR tower. Rather than charging those fudgepackers, they sit back at snipe and wait patiently- they have the lead, so why not? (RIGHT CLICK AND SAVE AS, BTW)
Other sicknasty movies. Montages? Meh. But there's lots of gameplay vids there too, so watch those instead. If you have extra time, watch theHaloGod's montage, it's funny as hell.
MLG Forum Yeah, some people are dicks, but you can find some helpful hints and videos
LOTS of videos here. Check out ItWasLuck's gameplay vids. Yeah, I played with him back in the day. Yep, got my shit packed. Yep, it was tight.
Buy VOD It's worth it if you like watching Halo games, or if you want to get better. It's only 20 bucks- buy this instead of buying the HD-DVD version of Butt Pirates 7: An Anal Adventure... ewww

P.S. Big ups to JCTVolquest, who is already improving, and played out of his mind especially in this game It doesn't show in the stats, but he wrecked that game, from communication to flag steals and captures, to some really clutch kills (again, Hi Fallen)... Tight work, my man!

#30 Syracuse022

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Posted 07 November 2005 - 11:19 PM

Oh. One more thing. Pay attention to what players who are better than you do. For instance, why did Dual just kill you? Crazy bastard probably just bounced a grenade off of three walls that landed perfectly at your feet. Grenade placement and sneakiness are Dual's trademarks. Why did I just kill you? I strafe better and shoot faster. Haha fucker. That's it. Oh, or you got too close and I taught you a swift lesson with B-X-R. Why did Fallen just kill you? Because he's a dirty whore. No, seriously. Fallen knows how to use power weapons like nobody's business. For instance, the argument can be made that I am as good or better than Fallen at sniping. In Team Snipers games, I generally beat him. Why, then, am I confident that he's a more effective sniper? Because he can whore that shit like those two cheerleaders in Tampa. He is sneaky, and isn't afraid to hide or back down from a fight in order to keep the sniper in our team's hands. Why did h00ters just kill you? Because I helped him. Just kidding... combine a little bit of all of the above... Why did Blaze just kill you? Because he rapes with a Sentinel Beam...

#31 h00ters11

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Posted 07 November 2005 - 11:27 PM

Hey I like to think of myself as a Rocket/Combo whore. By the way fuck you for posting all those links. I've written one sentence on my 1500 word essay. I spent 12 minutes watching some 3D bastard twirl his reticule at a wall. Haha he played that game like a CS nerd, but damn I would love to play them. We could beat them every once in a while...right? How many kills you think Dual, Fallen, Syracuse and me could put on them? 4? 5? Blaze could BXB them and Fallen could probably snipe a few of them, but shit 3D couldn't even get out in the open against their sniper haha that dude was nasty.
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#32 Vanwadilion

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Posted 08 November 2005 - 12:04 AM

thanks for compiling all that stuff, not that I need any of it ;), but I'm sure it will be helpful for those that do. IT's on the page with the "other sick nasty videos". EDIT: There's a sweet video showing some 1v1 on warlock, it shows Ogre 1 getting pwned by Walshy. Pretty sweet, check it out.

#33 DualX

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Posted 08 November 2005 - 08:23 AM

Couldn't have said it any better Syracuse. I'm going to take that BXR trick into consideration and starting practicing it in-game. I know how to do the thing but I believe my problem is that I panic when in close quarters combat and just forget. That reload glitch (XX right as you throw a grenade) also looks really useful...

#34 DualX

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Posted 08 November 2005 - 09:28 AM

Just so everyone knows where this topic exists at, I'm going to revive this topic with more useful information. Also check the very first post, since I updated the list. You are not Rambo. Thinking that you can go into an enemy controlled territory by yourself will only get you killed. If you are the only one left alive that doesn't mean you should try your luck to see if you can plant the bomb or grab the flag and successfully take it out of the base. Wait for your teammates to respawn, better yet contest the objective while you wait. Remember that you always have a better chance of success with a teammate. If you know you can't win a fight, or have just come out of one alive, make sure to recharge your shields in a safe place. Your shields are there to keep you alive, so let them charge and let them work for you. Use the combo (Plasma Pistol/Battle Rifle) when you get the chance for at least 2 easy kills. This is a must! If you don't use it, the other team will and I'm positive you won't like the results. When we play "No Scopes" on any map, actually try to play. I mean I still suck at no scoping, but when I do happen to have a sniper in matchmaking games, no scoping is what normally saves my ass. Even if you didn't hit them in the head, just call out their position for your teammates to finish them off, or do it yourself with a BR. And of course, if you happen to snope him when he's close enough to you, one simple melee will take him down. Playing that custom game has definitely help me become a better sniper so I'm confident it will for you too if you join in. And if you are concered with your sniping skills, just jump into a game of Team Snipers in matchmaking. It's unranked so it doesn't matter if you lose or if you play with other people (just as long as they are not teamkillers). That's probably the best way to gain some good practice since you will always have the sniper and thus will be able to use it. Don't hog weapons. Give one of your weapons up to a teammate. Why? Because you then risk the chance of giving up both of your good weapons when you die to the enemy. When in a BR fight, learn to hit your enemy long-range without the scope. That way you won't be stuck trying to scope and then hit that guy across the field when he keeps knocking it off everytime you zoom in. You don't need to always lock onto a vehicle with the rocket launcher. This includes every single vehicle, locking on takes about 2 seconds, when firing without it takes less than a second. Very useful for taking out guys in Banshees that know how to avoid a homing rocket, Ghosts that are right on your ass, and Warthogs that are just driving into your base for the objective. If you're next to a good weapon (especially if it's one you are not the best with like the sniper rifle) grab it and then hand it off to a teammate. This way the opposition will not have the opprotunity to pick it up and your teammate will gain the weapon. This only applys to if you are close to that weapon, and either that teammate is either too far away or is dead. Change your sensitivity. It may/may not help you with your aiming. Try using different settings, you may need something a little faster/slower than what you are using now. It helps a lot. Watch some of the game videos on the www.halo-pro.com site which Syracuse posted. Watch how they play, how they use most of these tips in their games, and learn how they achieve the upper hand in battle; who knows, it may save you someday.

#35 h00ters11

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Posted 08 November 2005 - 11:46 AM

Shit I'd say cause Dual has a faster BR than anyone else. I usually cover up a lot of shitty shots with grenades or some other lucky shit. Haha that team snipers game we played on colossus yesterday I had to shoot the explosive cores as opposed to Fallen's back. Even then I finished everything off with my BR.
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#36 DualX

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Posted 08 November 2005 - 11:51 AM

We need to label each part of every map so that everyone in the clan knows where to look when we call out a position of an enemy.

#37 Vanwadilion

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Posted 08 November 2005 - 12:07 PM

One thing that hasn't really been talked about as much, and the skill that I think is probably most important in Halo 2 is movement (think about it). Where you move to, and especially how you move. This includes your character's physical movement as well as where you look with your reticule. If you think about it, often the key to victory in MLG is who gets the first shot with their BR (this can obviously change if you have good teammates, grenades, etc.) So, to get the first shot and thus an edge on your opponent you need to move unexpectedly, try to come in at an odd angle that someone wouldn't expect. If you pay attention to the best players in our clan and most good players (watch the pros' videos), you'll notice that they will generally get the first shot. You just need to notice how they do it: by being unpredictable in their movements- strafing, jumping, and attack angles. During regular maneuvering try to keep your movements lateral whenever possible (work on and memorize a couple good strafe patters (quick right, quick left, strong right, whatever)) instead of forward or backward, and constantly be scanning to possible positions that players could be. I've also noticed that some of us (me) tend to jump when our shields get low in a fire fight, for whatever reason- whether it be running away, or whatever. I would say that generally just makes you an easier target, because in Halo 2 you're so floaty. Another key to movement is being able to quickly notice the presence of grenades and quickly evade them, or time a jump to correspond with the grenades' detonation (another one I need to work on), so practice those if you have issues there. Poistion is another critical component of H2. Try to place yourself where the terrain is an aid instead of a hinderance (charging up the small ramp to the top of sniper is suicide, as is going up most angles. The man with the higher angle generally has the advantage). Wherever you're positioned try to figure out how many places you can be attacked from, and try and think how you'll win a fight if approached from each angle. Also, know how to move around in that area. Make sure if you have to retreat you can still be firing at the bad guy while ducking behind a wall, without getting caught on the wall or any other obstacles (another one of my problems). Avoid places that are easy to be grenaded from (like if you have a wall right behind you, or some other terrain that allows easy richocet of a grenade right onto your position) or have too many open spaces ( any place where you can get shot from virtually 360 degrees is bad). Now that I've talked about bad terrain, time for good terrain. USE THE MAP for protection. Pretty obvious, just make sure you do it, and learn good spots on each map to duck behind. And remeber to try and get to areas that reflect the kind of weapon you're using. Sniper, BR, PP combo = get some elevation and lots of angles to shoot; shotgun, smg/plasma rifle combos, try to keep things low and in fairly tight quarters (these can definitely be altered depending on the circumstances, use your head). Now that you can control your avatar, you can begin to control your opponents'. The best way to do this is to use grenades and team mates. Instead of using those grenades to try and kill someone, use them to flush them out of a well guarded area into a more open area. A great example of that was in the first vid Syracuse posted, where Ogre 2 throws a grenade into Mid BR; this forces the player to move out onto the adjacent walkway, where Ogre 2 was able to pick the guy apart with his BR. Instinctually players are going to move away from a grenade, so work to set it up so they move exactly where you want them to, just like chess. Another way you can control other players is by flushing your opponents into the arms of your team mates; know where the other team is likely to go if pressured, and have someone waiting for them when they do decide to go there. You can also do the opposite of this by trying to lure a team into a trap by sending one guy into the open, letting him get hit a few times, and then run back into your team mates, hopefully they will give chase (one level this might work well on is Midship, or Beaver Creek), and you'll have some guys waiting for them, if they decide to come after the weakened teammate. Those two strats might be hard to pull off against a good advesary, but something to think about. One thing that's not so hard to do though, and something I think we should do more often is taking fire for our team mates. If one of your team mates already has two BR shots in him and he comes running up to you, don't just start shooting at the guy behind him, try and step in front of him as well. The auto aim will easily pull his shot towards you and hopefully the combined bullets from yourself and your injured team mate should be enough to put him down. This technique is especially useful when your team mates have power weapons, you can't give those up, it's better for you to die, than for your team mate to lose the rockets or sniper. One way I've found this to be helpful is when your team mate has sniper, and he keeps getting hit by the BR, therefore losing his zoom. Try to draw the attention of the BR, so your pal can get a clean shot on the guy (this is especially helpful on lockout when your sniper is getting hit from BR tower). Just think of your team mates as the president and your their secret service protection, step into those shots when necessary. Sorry that was a bit long winded, summary: be aware of where you are, be aware of where your foe is, don't let adrenaline or instincts control your actions, use your head, and above all watch and imitate others; I just got out BRed by Syracuse, or I just got grenaded by Blaze, why? If you can figure out why and then fix it, you'll get better and better. Each death should be a learning experience. This is all obvious stuff and I'm sure you've heard it a bunch, but writing it helped remind me what I need to do, so hopefully it will do the same for you.

#38 h00ters11

h00ters11

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Posted 08 November 2005 - 01:48 PM

First round of 1 CTF on terminal and Self and I rush with hog, he drives. I gauss the tank and jump out grabbing the flag. I jump back in and neither of us had been touched, I told him to gogogogo LEFT. Haha instead....he goes up the back ramp misses the jump and we get rocketed by some ass who was in their spawn. We didnt' score that round.

Haha he said he didn't know about the way I was saying. I was like WHAT THE @#*($ ARE YOU DOING?!

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*edit. Whoaa sorry wrong topic.
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#39 Syracuse022

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Posted 08 November 2005 - 03:03 PM

Good shit, Van... on the topic of taking hits for your teammates, you guys should go back and watch that Ogre 2 video again (I pretty much want to have Team 3D's babies...). At the beginning when they're holding BR tower, Walshy gets in a fight with a guy coming up the battle rifle ramp. He puts two shots into the guy, but also takes two shots. He retreats to Top BR as Ogre 2 jumps over his head and puts another shot into the guy. Now Ogre 2 is hit, so he retreats, but in the meantime Walshy has moved around to library and puts the final headshot into that chump. Sicko teamwork... yeah, Walshy could have just tried to face the guy down, but he knew he had back-up, so now instead of trading a life for a life, as would probably have happened, Team 3D is intact and that guy's frustrated as hell.

Also, just so you can see what I mean about sicko teamwork, here's a video of Fonzi from Trademark Gamers (right click, save as) facing off against Team 3D. They actually do pull out the win, but at one point Fonzi is charging mid-BR. He puts one shot into Walshy, and before he can even fire again TWO DIFFERENT GUYS FROM TEAM 3D have both fired on him. They don't manage to finish him off, a big mistake, as he then goes on to tear apart Team 3D's setup on the BR tower, but you get the idea of the communication/coordination/use of angles and teamwork that we're talking about here.

Honestly, against Team 3D in a Slayer match, we could probably pull off 25 to 30 kills. Our "A Team" has decent skills, and pretty good teamwork/communication. We wouldn't get completely raped, we'd just have no hope of winning. In Objective games, however, we'd get our shit packed. They are just too good at setting up and taking control of a map. It's hard for me to figure out what they do in their videos that makes them so effective at objective gametypes, but believe me, I'm working on it...

h00ters, funniest thing I've seen all day.

#40 h00ters11

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Posted 08 November 2005 - 04:11 PM

I watched like 3 minutes of it...and they don't seem that much better than us with a BR. They have all these neurotic tendencies like twiddling and moving back and forth. But they don't always 4 shot.... pft, scrubs.

I'd say the reason they're so good at objective games is that they play professionally. You know, for a living? Seven days a week? Nothing but video games?
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