Nothing wrong with menus in an RPG! I think it could have used more robust/custom sorting features but otherwise I didn't have an issue with it. I know a lot of people did not like the durability system, but I thought it was great. It makes you think about how you approach encounters (especially early game and in Master Mode), and whether or not it's really even worth engaging in the first place. In normal mode, by the time you made it to endgame, you are flush with high durability weapons + the Hylian Shield (and can easily farm more) so if you really want to go balls out all of the time there is nothing really stopping you from doing so.
There is some tedium involved with ingredient gathering and cooking, but then, I still play MMOs, so obviously I don't mind that aspect so much. It's kind of a nice break from the combat and exploration, I think. For me, it really struck the perfect balance between all three major elements of a quintessential RPG (gathering/crafting/inventory and equipment management, exploration, and combat).