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Destiny 2 Beta


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#21 Drew

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Posted 20 July 2017 - 09:59 AM

Cuse is articulating my complaints. The ability cooldowns, in particular, are fucking horrible - this includes supers. There is little variation between the classes as it is, but with the excruciatingly long cooldowns, they might as well be the same outside of their movement abilities.

Everything feels sluggish and unresponsive. I'm going to play some more today but I'm really thinking about cancelling my preorder and just picking up the PC version sometime down the line.

#22 Jironimo

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Posted 20 July 2017 - 12:00 PM

Keep in mind, ability cooldowns will be impacted by armor which have perks to reduce cooldowns so they may end up being pretty normal once everything is said and done. We're working with base cooldowns in the beta. For an example see the image below.

 

This has been the #1 complaint and feedback so far, so I can't see Bungie not addressing this.

 

destiny-2-armor-affects-abilities-cooldo



#23 Drew

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Posted 20 July 2017 - 03:15 PM

I have other complaints as well, though... Primarily it has to do with the pace of combat and movement in general. It's slow... like, really slow. I feel encumbered, especially as a Titan. It could be a function of the horrible FoV (there's a slider on PC, why not on consoles?) and me misremebering, but it feels much slower than the first game, even when sprinting. Close combat is awkward, I think mainly due to the FoV.

In general, combat feels clunky and unintuitive, a major step back from the first game which was rock solid (in my opinion). It was snappy, responsive, and most importantly, a ton of fun. I am not feeling that way about the second entry at all. It feels like a chore to play. The lack of feedback when landing crits especially could be contributing to this feeling, I haven't been able to put my finger on it yet. I really miss the explosive pop and prominent oil explosion when you headshot the Cabal - critical hit feedback seems to have been toned down in general. This is compounded by the fact that they are the primary enemy now, so I imagine we will be seeing a lot of them over the course of the campaign.

Maybe I've just been spoiled by Overwatch which is pretty much perfect in terms of its gameplay mechanics. It is fast, responsive, and hit feedback is absolutely stellar. I have other, serious grievances with the game as a whole, but the gameplay is at or near the top of modern FPS (followed closely by Battlefield 1, but that is not a fair comparison to Destiny given the vast differences in the type of games they are).

I will continue giving it time over the next few days, and I am hoping that it clicks at some point. I love that there seems to be a stronger focus on the story this time, and I am incredibly impressed by the visuals - Bungie's art team has outdone themselves once again. There are a lot of things to like, but if the gameplay is not there, I'm not sure that I can get on board.

#24 Jironimo

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Posted Yesterday, 05:38 AM

In terms of movement speed that is now heavily dependent on the armor as well. Instead of Intellect, Discipline, Strength for armor ratings it's now Resilience (armor), Mobility, and Recovery. Apparently even changing the armor in the beta makes a big difference.

 

Your 2nd paragraph is on point with what some other people have said. The gun-play and the feedback is different for sure, and it's something a lot of people immediately noticed and didn't like. Ghaleon wrote something very similar to what you wrote right there. He pointed out that all the particle effects makes it hard to get feedback on the damage you're doing and the crits.




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