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Halo 3 Beta Glitches and Button Combos

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#21 SharpeWolfe

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Posted 15 May 2007 - 09:18 PM

no, it's not just you, I had that same feeling, lol.
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#22 phreak

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    What happened???

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Posted 15 May 2007 - 10:05 PM

I guarantee you that the level designers know the exact distances from every single point in the level, and they won't let you get to places that they don't want you to get to. That was amazing.


I wouldn't be so sure about that. Every time something new has come out related to the Halo franchise, the players have found ways to exploit it and do things the designers never even planned (for good and bad, mostly bad).

#23 JCTucker

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Posted 16 May 2007 - 12:06 AM

What, like superjumping? That's inherent to the Havok system. If you can jump from branch to branch like in that video, then it's because they designed it that way. Same way with the tree in Ivory Tower or the ledge over the OS that you could use the plant holder to reach. Or the central structure in Waterworks. You can reach those outside ledges easily.

#24 Supa Ben

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Posted 03 June 2007 - 08:44 AM

Outside of High Ground.

#25 Drew

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Posted 03 June 2007 - 09:13 AM

Outside of High Ground.

We need to get four or five people out, then we can get someone behind that second (possibly third?) barrier.

#26 Kinetic

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Posted 04 June 2007 - 05:52 PM

Okay, this is getting out of hand

Five out of the combined six suicides these guys had came from me and my Brute grenades. I can't wait until this glitch gets fixed, because I could've ended that game three times.

#27 mattacus

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    I get the sneaking sense that Gamble is NOT a douche.

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Posted 04 June 2007 - 06:37 PM

What's the deal with that glitch...I'm pretty sure I was brute grenaded once on high ground, but it registered as a suicide.



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