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Member Since 01 Oct 2004
Offline Last Active Yesterday, 11:47 PM

Posts I've Made

In Topic: Destiny 2 Beta

25 July 2017 - 06:57 PM

The guns feel just as good to shoot but they cranked the bullet sponge factor up to 11. The strike boss has a fun gimmick with changing his elemental weapons and attacking differently based on the phase of the fight, but he's just a massive pile of hit points to shoot at. Every weapon in PvE feels extremely weak, and not being able to use a shotgun or fusion rifle unless I have purple ammo is depressing. If you're going to put a shotgun in the same weapon category as a fucking ROCKET LAUNCHER, I better be killing three Cabal with one slug. Instead it feels exactly like it did in Destiny 1. Nessus is a gorgeous environment though.


PvP is less of a dumpster fire than before, probably because Bungie seems to have gone a "fuck it, let's just make it a lot closer to Halo" route (two primary weapons, supers/abilities have such long cooldowns they might as well not exist, higher time to kill). I really don't think they have any idea how to reconcile Destiny's BYOGun with randomly rolled perks to competitive multiplayer where balance is required, and that's probably because there isn't a good way to do it. I've always hated this game's multiplayer where, depending on the flavor of the latest patch, if you weren't using a handful of god-rolled guns then your loadout was objectively worse than someone else's. That's not going to change here. It will never be balanced unless you take the gun perks out of it entirely. Personally, I think Destiny would be a better game without any multiplayer at all and more PvE content in its place. It has always felt like Bungie felt obligated to put it in because Destiny is an FPS, and they once made a game that set a generational standard for how a shooter is made.


Most of my many gripes with the changes I've seen stem from how they all seem to be made to try and make the PvP side of the game not terrible. Putting shotguns and sniper rifles in the power slot is just the latest step in curtailing the special weapon craze in Destiny 1 and, like most of the changes Bungie made later into the game's life, PvE gets fucked over because of it. That's glaringly obvious and shows no sign of slowing down from what I've played of this beta. If that's the direction the gameplay is going in, then I'm jumping off while I can. It's so frustrating, because there's clearly an amazing story to tell somewhere and I want to have fun playing through it without the shadow of the glossed up pig that is Destiny PvP trying to take the spotlight.

In Topic: Destiny 2 Beta

16 July 2017 - 05:35 AM

If a code's available I'll take one

In Topic: E3

25 June 2017 - 08:50 PM

Beyond Good and Evil 2 being a prequel deflated all my hype for it. That goddamn cliffhanger ending of the first game keeps me awake sometimes.

In Topic: Are we back to not talking about anything?

25 June 2017 - 08:41 PM

Growing up is both awesome and blows. I first met most of you when I was a dopey 15 year old starting high school and waiting for Halo 2 to come out. Now I'm 27 going on 28, married, and July 1st is my first shift as an honest-to-god physician. All of that is awesome. What sucks is how bleak my gaming future looks like for the next few years.


I've basically given up on any competitive multiplayer from here on out. I'll never have enough time to play a good session or keep up with all the l33t str4tz that XxProYoutuber420xXDollahDollahStax is cranking out. I've resigned myself to single player for the most part, which isn't bad considering the fantastic year single player games are having, but if co-op and schedules align I'd love to keep playing with you all whenever I can. Also, most of you being on Left Coast time makes this problem even worse.


I play on PS4 and PC still. Most recently I bought the big Kingdom Hearts collection last month because my non-gamer but Disney-loving wife wanted to try playing them, but she couldn't pass the tutorial so I played it for her while she watched. The story makes no fucking sense, but I had way more fun than I was expecting.

In Topic: Destiny 2

22 May 2017 - 02:49 PM

Initially, I got triggered, but now that I've watched the footage, I like the changes a lot. The roaming concepts seem to have been in the interest of seeing strikers used _at all_ in PvE, but they've also done a ton to make Strikers something other than a pile of infuriatingly broken abilities that are anything but fun to fight against in PvP: lightning grenades need to prime (as opposed to D1, where they attach and instantly shoot out a massive cone of damage that is _wider_ than the visual cone that you can see... oh and being anywhere in that massive invisible cone leaves you one shot from death). Also, there's a way smaller radius for the Fist of Havoc ground pound now and it can't insta-kill other roaming supers.


Strikers were completely broken in PvP and almost useless in PvE, that juxtaposition was hilarious. They changes they're proposing look solid but I would've been okay with that subclasses being thrown out entirely. My biggest hope is for Bungie to find a way to make PvP weapon adjustments without diminishing them in PvE, which was a huge problem with every fucking patch they put out while I played, and apparently during the 2 years I didn't as well. Shotguns and fusion rifles not named Sleeper Simulant are shooting feathers in Destiny 1.

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