
#2
Posted 20 October 2006 - 03:48 PM
#3
Posted 23 October 2006 - 07:45 PM
#4
Posted 23 October 2006 - 10:14 PM
Slowly becoming your entertainment dictator.
I hates me some sports games.
#6
Posted 24 October 2006 - 04:06 PM
#7
Posted 24 October 2006 - 09:40 PM
So I'm on Half.com looking into selling my Limited Collector's Edition H2. Check out their description (important part highlighted in bold... Freud would be proud)
Description
HALO 2 is the sequel to the highly successful and critically acclaimed Halo Combat Evolved. In HALO 2, the saga continues as Master Chief a genetically enhanced super soldier is the only thing standing between the relentless Covenant and the destruction of all humankind.
Special Features
The making of Halo 2: behind the scenes of bungle studios; featurettes on game design, animation, music and more; deleted scenes and outtakes; art gallery: from concept to game; commentaries from the development team; and much more.
Link
Seriously, though, anyone want mine? For money?
#8
Posted 25 October 2006 - 02:22 AM
#9
Posted 25 October 2006 - 06:43 AM
Slowly becoming your entertainment dictator.
I hates me some sports games.
#10
Posted 25 October 2006 - 07:06 AM
#11
Posted 25 October 2006 - 04:00 PM
#12
Posted 25 October 2006 - 08:00 PM
#13
Posted 25 October 2006 - 08:32 PM
#15
Posted 29 October 2006 - 04:09 PM
#16
Posted 29 October 2006 - 06:49 PM
#17
Posted 29 October 2006 - 10:25 PM
So a casual gamer couldn't enjoy Halo CE? Halo CE was famous for the quick learning curve and simple gameplay. The better players are still the better players in H2. It maybe easier to shoot and kill and H2, but there's definitely much more strategy involved. Because of the maps and their depth, you must use better strategy for Flag or Assault and even TS compared to HCE. I even heard you say "damn how'd Ivan do that with the Flag" yesterday, and it's because we run plays with such speed and precision you'd think we're playing football.It's in there to reward the Madden and NBA Live players of the world (the fabled casual gamer), who can't handle a game that requires time and effort to become good at. How do you make it fun for the casual gamer? Give them a chance. How do you alienate the hardcore gamer? Make it so that the work he's put into getting good at a game is all but eliminated by gameplay with too shallow of a learning curve. Time will tell...
Cuse, you complained that I didn't have to remind you of the fact that H2 complaints weren't allowed anywhere else on the forum and here you go again. I don't want to see anything else about H2 in this thread.
#18
Posted 30 October 2006 - 10:11 AM
The elements of Halo 2 you're talking about are ALL in Halo 1!!!!!!1!!!!AReyouSHITtingME!!!!11!!!!So a casual gamer couldn't enjoy Halo CE? Halo CE was famous for the quick learning curve and simple gameplay. The better players are still the better players in H2. It maybe easier to shoot and kill and H2, but there's definitely much more strategy involved. Because of the maps and their depth, you must use better strategy for Flag or Assault and even TS compared to HCE. I even heard you say "damn how'd Ivan do that with the Flag" yesterday, and it's because we run plays with such speed and precision you'd think we're playing football.
Allow me to demonstrate:
Take yourself back to CTF on Halo 1. Ever seen the 5 second capture on Battle Creek by TDT? Ever seen a guy turret jump from a Warthog, directly into a base on Blood Gulch, run out the back door and get picked up immediately by the Warthog driver, who has timed his lap around the base? Hell, have you ever seen the map Damnation? It's the best map in either game, and if you think Zanzibar/Terminal/etc. represent such a revolution in their assymetrical design, maybe you'd better go back and look at Damnation, eh? Let's say I'm on Blue Team, who spawn in the lower base. As I infiltrate the Red Base, I have all sorts of options. As I exfiltrate, I have even more, with the ability to drop to all sorts of different levels on the map. I was going to walk you through some of the numerous strategical opportunities, but you know what? Fuck that. Go plug in a second controller and tool around on that map by yourself. If the "map and its depth" don't immediately jump out at you, something is very wrong, and I'll give you a hint, it's not with the game or the map.
The point is, my exclamation had nothing to do with Halo 2 as a game, it had to do with CTF as a gametype- I don't know how many times I've yelled something similar at Halo 1 LANs. And the fact that you ran a way out of the base that I wasn't expecting does absolutely nothing to convince me of statements like "depth" and "much more strategy." As for "speed and precision... football," PLEASE dude, just once, go watch a video of TDT or StK when they were dominating the Halo 1 tournament scene. The skill necessary for slaying (a skill you yourself admit is under-rewarded in Halo 2), the nuances of strategy, the added intensity because of weapon timing- nothing in Halo 2 can match that. Let me give you an example- on the pro level, a number of slayer gametypes deteriorate into camping matches in both games. In Halo 2, whichever team has the sniper on maps like Lockout or Gemini (remember when that was in MLG? What a disaster...) can camp as long as they like; in Halo 1, rockets, snipers, power-ups, they're all coming back on a set timer, one that is not dependent on the team with the upper hand dropping a given weapon. If the team that had the advantage sits back for too long, the other team will be armed to the teeth and ready to break their camping set-up. It creates a much more compelling gameplay experience, as teams gain the upper hand then try to press the advantage in order to maintain control of the map and pick up the power weapons on the next timing cycle.
As for the maps in Halo 2- in all of my (by now probably hundreds of) rants, I have NOT ONCE criticized Halo 2's maps. Zanzibar, Terminal, Colossus... all of these maps are fantastically designed, and if I were playing Halo 1 on them, I'd probably die of happiness because of the well-designed spaces for circulation and encounters. Instead, the maps are hamstringed by the gameplay, and everytime I visit them, it's all I can do to not leave mid-game, especially the larger of these, where bullets disappear and vehicles roam free and unchecked. What a sad existence for such beautiful maps.
One final thing: the learning curve? I have no problem with the learning curve in either game at the lower end (first 20 hours). In fact, I get a kick out of watching my girlfriend play Halo 2. It's really fun to see the game played by the people it was designed for (see: Bungie, soccer mom testing). Once you get past the early mechanics however, how can you even compare the two? Whether my sword lunge hits or not has nothing to do with me, beyond my pressing R when aimed at the person. Whether my rocket hits or not, again, has absolutely nothing to do with me beyond the very easy to learn skill of pressing and holding R. Where's the depth that will keep me coming back? I'll never experience the thrill of watching a Warthog drive across the opposite side of Blood Gulch, leading them by a good 40 degrees, pulling the trigger and watching in awe as a rocket slowly makes its way across the map to obliterate the Warthog and kill all three people inside, spilling my flag harmlessly to the ground. Moments like that are rewards for the hardcore, for the people who play the game for hours until they have an inherent sense for the mechanics of the game. If the mechanics are nothing more than lock-on and let the rocket or sword do the work for you, there's nothing compelling there, nothing that will keep me coming back.
I win. Except you still won't get it because:
1) You won't plug in Halo 1 and look at the depth and strategy of Damnation
2) You won't download a video of TDT (Zyos, Darkman, Shizz, and Alex) and/or StK (Strangepurple, Clockwork, Ogre 1, and Ogre 2) in their prime. (http://www.halo-pro.com)
3) You don't listen... nothing in your argument against my post had anything to do with what I actually said, and any counter-argument will almost assuredly be as ignorant
I dare you to tell me that Halo 2 would still be this popular among the hardcore players if Halo 1 had online play and Halo 2 had been released under a different name. In addition, I'll wager that even after calling you out, you still won't look at TDT's 5-second cap, or find a Halo 1 montage and see how much more epic the plays are simply because of the necessity of skill.
Did you know I had a friend who played Halo 1 with us for 3 years, has played Halo 2 for the last 2, and just got his first Killtacular this summer? It was with the sword. This kid yells about anything, shotgun kills, sticks from close range, flag captures... He didn't even get excited. He knew it was bullshit. Nothing cheapens an accomplishment more than not even being involved in its attainment. Anyone else in that room could have pulled R and gotten the same effect. That's the key to my argument. If you get one thing, get that. Halo 2 is not fun because all of these accomplishments that before were the result of hours of practicing with a pistol, or perfecting your double melee technique are now the result of lunges, auto-aim and homing.
I'm done. I win. Motherfucking red team. If you still don't get it, whatever- you probably didn't watch the videos.
#19
Posted 30 October 2006 - 10:27 AM
#20
Posted 30 October 2006 - 03:08 PM
Whether my sword lunge hits or not has nothing to do with me, beyond my pressing R when aimed at the person.
Lies.
Many Factors come into play here that can change the outcome.
Dodging- yes you can dodge the sword with relative ease if you know how.
Jumping- Jumping before the slash gets rid of a big factor that makes you miss, the ground slope.
General aiming comes into play a lot to if you aim far right and he's running left there is a good chance you will
miss.
It actually has a bunch to do with you, and sword whores are not that hard to kill if you know how i.e. "Skillz"
and also noob combos goes the same too.
Also tagged with one or more of these keywords: Halo 2
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