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Blue Skittles Can Dance!

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#21 NJ Shlice

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Posted 13 April 2007 - 09:11 AM

I think they've made some significant changes to it and didn't want to give it up in the VIDOC.



true true.

it was in the last vidoc so she is definitely still in the game.

#22 vociferous

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Posted 13 April 2007 - 09:15 AM

The M19 returns in Halo 3.

#23 JCTucker

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Posted 13 April 2007 - 12:22 PM

What part of "Just run down the center" needs a jump pad?
We'll keep you at support. Just not for rocket guys.


1. The part where he runs down the center and jumps past everybody. Duh.

2. Aww, but what if I promise to keep my distance?

Seriously, though, I don't think we could do that again if we tried. I was jumping down from the path after being up at rocket spawn. It was a very precise thing...

#24 SharpeWolfe

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Posted 13 April 2007 - 12:29 PM

JC, we just don't like to take that kind of risk, but you can always be there to back me up while I snipe, if that makes you feel any better. With an anti-grav pad, Ivan could find an even more direct route because some tall objects will no longer be an obstacle. Sometimes Ivan mixes it up though, I think I've seen it...
Posted Image

#25 Drew

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Posted 13 April 2007 - 02:12 PM

Assuming that mines last for a while, and can be triggered by infantry, that's what I'm going to put my vote down for. Find a nice hiding spot near a flag to nestle one in, and you're good to go. A passive defense that requires no extra thought, leaving the two or three people who would otherwise be preoccupied defending the base free to do more constructive things. As soon as the base was rocked by a huge explosion, you'd know to send one or two guys back to see if there's any need of some clean up, and to set up a fresh defense. =)

#26 mattacus

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Posted 13 April 2007 - 03:37 PM

Assuming that mines last for a while, and can be triggered by infantry, that's what I'm going to put my vote down for. Find a nice hiding spot near a flag to nestle one in, and you're good to go. A passive defense that requires no extra thought, leaving the two or three people who would otherwise be preoccupied defending the base free to do more constructive things. As soon as the base was rocked by a huge explosion, you'd know to send one or two guys back to see if there's any need of some clean up, and to set up a fresh defense. =)


I'm pretty sure it can be tripped by infantry, if not absolutely positive. In one of the shots of Compound, you clearly see what could only be a tripmine on one of the small ramps.

#27 Nightshade

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Posted 13 April 2007 - 04:02 PM

Assuming that infantry triggers the mines, capture the flag became a whole new ball game. Which might not be for the best unless they are a rare find. I mean, think of it this way, your playing one flag capture the flag on Zanzibar. You go to enter the base through the bottom door and notice a trip mine, which normally you could jump over or go around, but this ones in the door way. You can't get past it then, either you or someone else has to take one for the team. If they had enough of these mines they could make some rediculous choke points on certian levels. I don't know, it just seems like a bad idea unless they are very limited.

#28 Drew

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Posted 13 April 2007 - 04:03 PM

I'm pretty sure it can be tripped by infantry, if not absolutely positive. In one of the shots of Compound, you clearly see what could only be a tripmine on one of the small ramps.


Yeah, I noticed that too. I wasn't sure of the implications at the time, but hell if it isn't activated by infantry. So yeah, I'm going to stick with it as my vote. The more hands you have available to help, shield bubble or not, the better.

Assuming that infantry triggers the mines, capture the flag became a whole new ball game. Which might not be for the best unless they are a rare find. I mean, think of it this way, your playing one flag capture the flag on Zanzibar. You go to enter the base through the bottom door and notice a trip mine, which normally you could jump over or go around, but this ones in the door way. You can't get past it then, either you or someone else has to take one for the team.

If they had enough of these mines they could make some rediculous choke points on certian levels. I don't know, it just seems like a bad idea unless they are very limited.


Not only are they scarce (confirmed by Frankie), but one would imagine that you could destroy them as well. As long as you're careful, there wouldn't be much of a problem, in my eyes.

Edited by Drew, 13 April 2007 - 04:05 PM.


#29 mattacus

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Posted 13 April 2007 - 04:28 PM

I wonder if these two guys share a connection:

Posted Image
from compound,

and

Posted Image
from Drew's picture of the Mongoose...

#30 Drew

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Posted 13 April 2007 - 04:32 PM

I wonder if these two guys share a connection:

Posted Image
from compound,

and

Posted Image
from Drew's picture of the Mongoose...


Another thing I noticed, but couldn't be sure of. I just passed it off as an ammo pack, but maybe you're right.

Edited by Drew, 13 April 2007 - 04:33 PM.


#31 Blamo

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Posted 13 April 2007 - 04:38 PM

If tripmines can be shot to cause them to explode, then they could be like portable fusion cores. You could put them in little places, like behind rocks or something, wait for a victim to walk by, and...BOOM! It would be like a one shot deal though, maybe you can launch them off man cannons, that would be cool, like if a whole team launched them in all directions, making it hell on earth for enemy vehicles.

#32 Syracuse022

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Posted 13 April 2007 - 08:59 PM

I am 98 percent sure that you can shoot them to destroy them.

#33 vociferous

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Posted 13 April 2007 - 10:47 PM

I am 98 percent sure that you can shoot them to destroy them.

I'm 100%.

#34 Jironimo

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Posted 14 April 2007 - 01:47 AM

What's going to keep you from setting a mine right beneath or next to the flag so when someone goes to grab it the tripmine blows? I hope they take their time balancing this. And yeah JC, I would definitely pick to start with a jump pad because it would really open up many possibilities for my flag rush/escape routes. Even though everyone almost always knows when and where I'm coming from, mysteriously I still get to and move the flag the majority of the time. Even if I don't move the flag, many times the opposing team completely collapses onto my location in order to try and stop me which frees up my teammates to grab power weapons or take good positions.

#35 NJ Shlice

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Posted 14 April 2007 - 03:19 AM

What's going to keep you from setting a mine right beneath or next to the flag so when someone goes to grab it the tripmine blows? I hope they take their time balancing this.

And yeah JC, I would definitely pick to start with a jump pad because it would really open up many possibilities for my flag rush/escape routes. Even though everyone almost always knows when and where I'm coming from, mysteriously I still get to and move the flag the majority of the time. Even if I don't move the flag, many times the opposing team completely collapses onto my location in order to try and stop me which frees up my teammates to grab power weapons or take good positions.



Probably the fact that they are so rare. Hopefully he means rare in the sense that there is one somewhere when the game starts. And does not respawn for 5 minutes or so. Then you would chose wisely which flag attempt you'd like to ruin for the defense.

QUESTION: I just got on NeoGAF. Who of importance should I know about or trust what they say. I see VOC quoting "Skittles" who is that? What other Bungie employees or anyone noteworthy should I look for?

#36 Drew

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Posted 14 April 2007 - 04:29 AM

The one who goes by "Stinkles" is the one we know as Frankie. AFAIK, the only Bungie employee to visit that... place.

#37 NJ Shlice

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Posted 14 April 2007 - 05:23 AM

Bubble Shield Scenario 1.

Gametype: Capture the flag midship (Halo 3 version of course.)

1 Guy stays on defense (we wont need him for this.)

1 guy Pink 2

1 guy underneath enemy base

1 guy Pink 1.

Pink 1 guy and guy under base enter base and start shooting (draws attention)

Pink 2 guy walks to top midship, drops his bubble.... gets physical.

Everyone dead, grab flag.

How does he get physical: The beauty in this bubble isn't the fact of hiding and regaining your shield. Yes it will be used for that but in an open environment where you are vulnerable (i.e. Top Midship) it creates and immediate wall for you to use the "Peak" technique. You know the technique of being behind a wall and peaking out and shooting and peaking and shooting and strafing back and forth in and out of the wall and pretty much decimating the opponent.

Strafing in and out of the bubble will be priceless in a situation like top midship. While everything is hectic inside base (And with your boy firing from your own base) the guy on top mid will add those shots to polish everyone off. It will be quick work

#38 Blamo

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Posted 14 April 2007 - 05:40 AM

That's good and all, but you won't be the only one going after a shield bubble. It would maybe work if you got it first and didn't get killed before deploying it.

#39 r3dn3ck snip3r

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Posted 17 April 2007 - 06:30 AM

the tripmines are clearly visible when they're on the ground. If we were able to destroy them, then perhaps all they would be good for would be to slow people down, and not to get too many kills with, since they would stop to shoot them. Also, can you move yourself while being launched from a mancannon, to control where you land, like the huge anti-grav things in Halo Dos? If not, you could just lay down mines in the middle of the map, at the place where a man-cannoned spartan will always land...

#40 NJ Shlice

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Posted 17 April 2007 - 09:26 AM

Also, can you move yourself while being launched from a mancannon, to control where you land, like the huge anti-grav things in Halo Dos? If not, you could just lay down mines in the middle of the map, at the place where a man-cannoned spartan will always land...


Thats a nice waste of a mine though, and would have to be perfect placing. Frankie said on GAF that the mine is the size of a FRISBEE. Thats frickin' tiny in my opinion.

With the lack of Equipment on the map, I wouldn't want to waste what might possibly the only mine on the map at that time by throwing it on the ground hoping a man cannon-er will land on it.



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