They're almost here. And I called a lot of the changes. Some I wasn't expecting though...
(Excerpts from this interview, with the man behind the gametypes for all 3 Halo games)
Things that stand out:
Some players might see the changes as being especially significant while others might not. For players that haven't been involved in testing for version 2, it might take a few games to learn all of the weapon and grenade spawns and to get used to the speed of the game and the power of the weapons. For now, equipment is still not a part of the MLG settings. We see the equipment as taking away from shooting skill and grenade precision, which have always been central to success in competitive Halo.
1) Weapon spawns changed (see below for more information)
2) 110 percent speed
3) They've modified damage and shield regeneration speed
For the record, anyone who's played my gametypes in the last two-three weeks has played early forms of the new gametypes and maps.
Yeah, those maps suck.
Shield doors encourage camping and can make leads insurmountable. They can work well in custom or Matchmaking games, but can hinder tournament competition, especially if money is on the line. We have yet to find a way of neutralizing the difficulties they introduce. Therefore, maps that feature shield doors like Snowbound and Epitaph are not included in the list of MLG game types.
Confirmation. I called speed, but I wasn't as certain that they'd mess with the other stuff. It will be interesting to see how the game plays with the changes...
For Version 2 we have modified Base Player Traits like Player Speed, Damage Resistance, and Damage Modifier. I'm very happy with the effect these changes have had on game play. So, there won't be any more tinkering with that facet of the MLG settings, for now. Of course, if Bungie were to release an update that changed the default damage that certain weapons deal, it would be back to the drawing board. I see the gravity setting as one that played an integral part in the construction of the Halo 3 maps and any change to it would have a significant impact on the accessibility of certain areas of maps.
I wonder if they'll stick with 5 seconds or if they stumbled upon the trick that I did, which shortens the invulnerability time... In retrospect, I probably should have posted that on the MLG forums, as it (in my opinion) is a great enhancement and something that they should look into for their games.
Custom power ups is probably one of the most undervalued additions to the Halo 3 settings list. We have come up with some crazy ideas, most of which don't belong in competitive Halo. For now, the only custom power up that version 2 will see is a more powerful overshield, similar to that of Halo 2.
I'm glad they're less skittish about this than we are. Some of the maps have downright broken spawn systems.
My strategy for changing spawn points is to minimize spawn camping, allow for living players to remain in a position of power, and to give living players easier access to power ups and power weapons than their spawning opponents. This means moving spawns so that players don't spawn under fire, so that players can't get the immediate jump on a player who was holding a power weapon or power position, and so that players don't spawn on top of power ups and power weapons. I think our efforts will improve competitive play, however, we might not be able to truly tackle the spawn system until version 3.
Yeah, so those maps we've been playing when I'm party leader, those are the predecessors for these final maps. I can't help it: I told you so. People who cry when they can't dual wield are going to be very upset. However, fans of any combination of the following:
Many thanks to Nexy and Killa KC for their tireless work on Version 2 and to all those players who helped in testing. Finally, keep practicing because Halo 3 is a whole new ballgame and anyone can go Pro.
- Halo 1 weapon timing
- beam rifles on Narrows (in order to prevent ammo stacking)
- the removal of the damned hammer on Guardian
- Cusestruct's teleporter
- plasma grenades in place of spikes
I'm one of those people. Very excite!