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Splinter Cell: Double Agent


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#41 DualX

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Posted 10 November 2005 - 09:32 PM

Chronicles of Riddick kicked ass. Quite possibly the only stealth game I've played in first person that actually works, aside from Far Cry Instincts. But I know this game is going to rock!

#42 BRASH

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Posted 10 November 2005 - 11:49 PM

If those are Xbox graphics, then I can't wait to see what 360 is going to do with this game. Ubisoft pushes the current generation console to something even higher. Really amazing. Keep looking for more pictures :D
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#43 Gamble

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Posted 11 November 2005 - 12:07 AM

Well I don't have more pictures. I do have 2 audio files. They are apparently the messages you get when you call the bewaresamefisher telephone number. One is just how you described it early BRASH.

File 1

File 2

#44 h00ters11

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Posted 11 November 2005 - 10:28 AM

The pictures are from the Xbox version of the game.


Whooo sickness, you rich bastards get your 360. It seems like they haven't forgotten about the rest of us just yet.
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#45 Blaze

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Posted 11 November 2005 - 10:44 AM

Whooo sickness, you rich bastards get your 360. It seems like they haven't forgotten about the rest of us just yet.

You could probably get an Xbox 360 too, if you didn't spend all you money on beer.

#46 Vanwadilion

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Posted 11 November 2005 - 11:03 AM

have your rich girlfriend send you one between her trips to the caribbean on her yacht. ;)

#47 Syracuse022

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Posted 11 November 2005 - 12:09 PM

Van & Blaze: 2 h00t: 0 Fuckin' gold...

#48 h00ters11

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Posted 11 November 2005 - 12:50 PM

I enjoy my lifestyle just fine thank you. I'll have to get hammered to get over these cheap shots though.
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#49 Blaze

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Posted 11 November 2005 - 01:55 PM

I bet if you didn't buy alcohol between now and November 22nd, you could save up a couple hundred bucks.

#50 Vanwadilion

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Posted 11 November 2005 - 02:33 PM

lol, Blaze, beer doesn't cost that much. Besides I doubt H00ters pays for it too often.

#51 h00ters11

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Posted 11 November 2005 - 06:53 PM

I bet if you didn't buy alcohol between now and November 22nd, you could save up a couple hundred bucks.

Yeah... but I bet you I'd rather go out and party with my friends than sit at home thinking about a 360. Haha it costs me a lot Van.
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#52 Guest_Niterider04_*

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Posted 11 November 2005 - 09:11 PM

lol, Blaze, beer doesn't cost that much.  Besides I doubt H00ters pays for it too often.

You don't buy much, do you? (or have someone buy it for you)

#53 DualX

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Posted 11 November 2005 - 09:20 PM

Very offtopic.

The Beware Sam Fisher site has been updated with a new message and more pictures. Still no new video...

#54 Syracuse022

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Posted 11 November 2005 - 09:23 PM

Dude. He's...

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Mormon!

Nah. Seriously. h00ters, you should've come to my school. If you play your cards right, you rarely have to pay for the booze. Not that I'm taking advantage of this phenomenon, but I could if I wanted to. They hand it out like it's candy here.

For future reference, Hayes and Mattacus are also Mormon.

#55 h00ters11

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Posted 12 November 2005 - 01:43 AM

Well tonight I bummed off some peeps, and there were kegs at houses right next to the dorms. Haha Eric I'll talk to you about some shit when we get back to Houston. We really did get off topic on this, Splinter Cell looks great, whoo.
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#56 Gamble

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Posted 19 November 2005 - 02:10 PM

If Splinter Cell 4 wasn't printed in huge letters on this page, you'd be forgiven for thinking that mean-looking bastard pictured in chains was a character from The Suffering: Ties That Bind. You certainly wouldn't think it's Sam Fisher, a man whose career has been built around putting other bad guys away and who usually doesn't even take a trip to the supermarket without wearing his trademark goggles and stealth suit.

This isn't a flashback to his teenage tearaway days and he isn't on an undercover mission to extract information from a banged-up terrorist. No, this is 2008, barely one year after Fisher managed to avert World War III in Chaos Theory, yet now he's stuck in prison. And apparently he deserves to be there. The grey-around-the-temples, dry-humoured, dedicated professional of old is but a distant memory, replaced by a shavenheaded, stubbly, on the dole waster. He's quit Third Echelon and gone bad. Or turned rogue, as the organisation's classified information would probably say.

But a bad haircut and five o' clock shadow doesn't exactly warrant being locked up with the key thrown away. He must have done something pretty bad to be sentenced to 20 years of showering with other men and worrying about dropping the soap. Something like armed robbery with murder, perhaps?

DAUGHTER TO THE SLAUGHTER
This being Splinter Cell, further investigation reveals there may be extenuating circumstances for his actions. A few months prior to his crime, Fisher's 23 year-old daughter Sarah died, and although there's no evidence of any link between her untimely death and his felony, it doesn't take a genius to work out that either he's been framed or that some strong connection will be uncovered during the course of the game.

His ex-colleagues just assume he's turned psycho or suffered a breakdown, unable to cope with his loss. While incarcerated at Ellworth's federal penitentiary in Kansas, his former boss Lambert visits him a few times but still can't come to terms with what happened to his prot?g? and his subsequent transformation. Behaviour such as Fisher's mysterious new tattoo on his back, which he may have even had done before getting caught, only seem to confirm how much his personality has changed.

The prison-set opening is just one of many twists and surprises the game will throw up. Your first mission will be to break out of the prison, but unlike the other Splinter Cell games you won't be working alone. The usually dour and reserved Fisher has made a friend on the inside (no, not a 'special' friend) in the form of Jamie Washington. He's a well-known offender in the state of Louisiana and belongs to a small New Orleans-based criminal organisation called the John's Brown army. More on that lot in a moment.

A CLEAN BREAK
Escaping from the prison is more your typical Splinter Cell affair, all stealthy movements, staying silent and hiding in the shadows from enemies. Parts of the prison are on fire following a small riot among the inmates that triggers Fisher's and Washington's escape, and you'll be able to use the elongated shadows cast by the flames to study the locations and patrol patterns of the armed prison guards even when you can't directly see them. The prison's series of surveillance cameras will also come in handy to help plot a relatively safe path through the maze of similar-looking corridors and cellblocks.

Following the successful breakout you'll stick with Washington as he returns to the welcoming fold of the John's Brown army. This becomes your base of operations and almost a surrogate Third Echelon, with a new cast of secondary characters to replace the help previously given to you by computer expert Anna Grimsd?tt?r and weapons specialist William Redding. The John's Brown army's main authority figures are Emile Dufraisne and his second Carson Moss, plus an enigmatic chemical expert called Enrica Villablanca who has tight links with the group.

Their differing relationships with Fisher will be central to the plot, especially since we're promised that no character in the game is entirely clean. That obviously includes Sam Fisher himself. The John's Brown army are essentially a bunch of organised criminals, even if they aren't considered a major threat to the public. Expect a much more character-based story for Splinter Cell 4 with plenty of tension between Fisher, now struggling to retain some morality and principles despite his recent stint behind bars, and the rest of the group over the courses of action they take.

THE ENEMY WITHIN
As such it'll be interesting to see what kinds of missions or tasks the group gives you and if the game ever breaks with tradition by making you team up with one of these other characters. We've seen how teamwork can work in Splinter Cell's cooperative multiplayer mode, so there's no reason why the same can't be true of the single-player game. Whatever the game's structure, this time the threat to Fisher and to the world in general is originating from within the US, so that's where most of the action takes place. However, there'll still be plenty of jet-setting around the world, apparently just not to the sorts of places you'd ever imagine Sam Fisher to visit. Snake's excursion into the jungle and animal-munching days will apparently have nothing on what Sam Fisher will have to do in order to survive.

It seems that the extreme situation he finds himself in leads to some extreme locations. Most of Fisher's new moves, weapons, gadgets and interactions are geared towards the harsh conditions he'll have to face. One thing's for certain: this couldn't be any more of a departure from previous Splinter Cell games.

The developer has promised us a new gameplay feature that will truly revolutionise Splinter Cell's gameplay. Quite what this is, though, remains a mystery. According to creative director Daniel Berube: "At this early stage we don't want to reveal too much, but this new Splinter Cell is bringing an obvious but as yet unexploited aspect to the genre. We sometimes wonder how come nobody thought about it before." For now we can only speculate what it might be, though the possibilities are endless. We're hoping to see Shadownet (teams of two Splinter Cells working together to complete objectives impossible for one) cross over from the multiplayer game to the single-player story.

COMPLETE CHAOS
If you're worried about the quick turnaround for Splinter Cell 4 (Chaos Theory only came out in April) then there's a very simple explanation that should ease your fears: it's the same graphics engine as the last game. Berube says we can look forward to seeing a ton of new special effects, plus some neat new filters to give the game a different look to everything that's gone before. The harshness of the prison and Sam's destitute look will surely lend itself to a more washed-out palette. Above all, the development team is striving to inject the game with the same kind of realism and fine detail as Chaos Theory. Berube alludes to the outdoor environments glimpsed in the latest Metal Gear Solid 4: Guns of the Patriots trailer, which he claims look less realistic than those in Splinter Cell 4. A bold claim.

But, really, Splinter Cell 4 is all about the character of Sam Fisher. It's about his fall from grace and possible rise again, his status being called into question and the shit he puts up with throughout the course of the game. If you think about it, this is the first Splinter Cell game where Fisher is actually at the centre of the storyline, rather than leaping from one loosely connected mission to the next with no real influence on or genuine involvement in proceedings. He isn't so much taking orders as just doing what he can to survive and to clear his name. The fact we'll get to learn more about his rarely mentioned daughter Sarah and perhaps delve into his murky past before he became a Splinter Cell should be mouth-watering for fans.

The Metal Gear Solid games are brilliant at combining a substantial story with real emotional involvement in the character of Snake and his relationships with both enemies and allies - and that's the level Splinter Cell 4 should be aiming for. Don't bet against it raising the bar even higher.

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#57 BRASH

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Posted 19 November 2005 - 02:42 PM

Great post Fallen.

The developer has promised us a new gameplay feature that will truly revolutionise Splinter Cell's gameplay. Quite what this is, though, remains a mystery. According to creative director Daniel Berube: "At this early stage we don't want to reveal too much, but this new Splinter Cell is bringing an obvious but as yet unexploited aspect to the genre. We sometimes wonder how come nobody thought about it before."

The only real change I want is a mode which makes everything you see also visible to the AI. If I can see Sam sneaking around in the shadows, then a guard should be able to see me too, regardless of how hard it is for me to navigate or how difficult it would be to hide.

It sounds like Ubisoft is taking away the mission to mission layout of previous Splinter Cells and putting you on one very large platform.

The fact we'll get to learn more about his rarely mentioned daughter Sarah and perhaps delve into his murky past before he became a Splinter Cell should be mouth-watering for fans.


Can that be prescribed any better?
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#58 UHYVE

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Posted 19 November 2005 - 04:06 PM

This is the first Splinter Cell game that I'm really looking forwards to. I can't believe how awesome it looks. Yay! :D PS I may actually have to go out and buy chaos theory.

#59 Gamble

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Posted 22 November 2005 - 08:58 AM

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#60 DualX

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Posted 22 November 2005 - 10:44 AM

OMG AWESOME! More pictures please :). Ok that looks a LOT like Versus mode. And that being so...he apparently has a weapon which requires ammo.


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