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Halo 2 Anniversary Multiplayer

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#21 Syracuse022

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Posted 28 August 2014 - 01:46 PM

What's important is that the geometry is almost identical. I think it looks ok, I'm sure it looks much better once you're playing.

 

BwIJuYXIEAAnIQY.pngBwIJuYXIEAAnIQY.png

 

 

Blue <-> Red

Colors are hard.

 

Clean, quintessential Halo <-> Gears of War

See also: Uncharted 2's "next gen" filter


Edited by Syracuse022, 28 August 2014 - 01:47 PM.


#22 Nightshade

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Posted 28 August 2014 - 02:04 PM

But how will we know a battle is going on unless everything's brown and red? Didn't you know that there are no sunny skies on battlefields? No wars are fought on grass? Only rain, harsh fog, and brown. 


Edited by Nightshade, 28 August 2014 - 02:04 PM.


#23 DualX

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Posted 28 August 2014 - 02:36 PM

I just hope they don't try to "fix it" like they attempted to with Halo 3.

 

Reminded me of the dlc trailer they put out awhile back. Still good.


Edited by DualX, 28 August 2014 - 02:38 PM.


#24 Syracuse022

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Posted 28 August 2014 - 02:38 PM

I just hope they don't try to "fix it" like they attempted to with Halo 3.

Look closely at elbow on the new version (or, you know, the huge bubble shield on Ascension) and abandon all hope.



#25 DualX

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Posted 28 August 2014 - 02:45 PM

I don't think that really destroys it. This version seems to have all of the lines of sight so far.

 

 

"Most prominent among these are a bit of cover added to the 'Elbow,' the long walkway connecting the grav lift to the sniper tower, and a dynamic element that should help counter an entrenched group of enemies. Of course this can be disabled in Forge for players who want a near-match of the original experience."


Edited by DualX, 28 August 2014 - 09:16 PM.


#26 Syracuse022

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Posted 29 August 2014 - 02:33 PM

I'll admit it looks way better in motion: http://www.polygon.c...on-1080p-60-fps



#27 phreak

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Posted 29 August 2014 - 02:40 PM

I still like the colors of the original a lot more, but damn that gamplay looks a *lot* like Halo 2.

 

Also, there's a part where he shoots part of the ceiling and it falls down and kills someone? I didn't know there's was that kind of destruction.



#28 Syracuse022

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Posted 29 August 2014 - 04:12 PM

So much this: http://neogaf.com/fo...09&postcount=27

ad8D9SA.gif



#29 DualX

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Posted 30 August 2014 - 11:19 AM

I still like the colors of the original a lot more, but damn that gamplay looks a *lot* like Halo 2.

 

Also, there's a part where he shoots part of the ceiling and it falls down and kills someone? I didn't know there's was that kind of destruction.

Definitely. That actually reminds me of those same things you could shoot down in Waterworks.



#30 Drew

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Posted 31 August 2014 - 01:49 PM

So, I played the remake multiplayer at PAX on Lockout.

 

Pretty much identical to Halo 2. I actually had a lot of fun (too bad about me getting 22 kills and nobody on the rest of my team getting more than 5).

 

Very annoying bug where they had to restart the consoles after every single match, made the line incredibly slow...



#31 Jironimo

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Posted 31 August 2014 - 05:25 PM

That's cool that you got to play. What did you think of how the map looked?



#32 Jironimo

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Posted 31 August 2014 - 06:13 PM

Here's the direct download link for the 1080p/60fps video.

http://news.xbox.com...ea6590f0528be1e

 

Here is the youtube non-60fps version of the same video.



#33 Drew

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Posted 01 September 2014 - 09:31 AM

It looked fine, honestly. Image quality is pretty much perfect, and the framerate was rock solid. Nothing obnoxious hindering visibility, so I can't really complain.

I would prefer it to be a bit less washed out, but at this point, I've just come to accept the fact that Microsoft is enamored with BROWN and BLOOM, so I won't even try to fight it anymore.



#34 phreak

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Posted 01 September 2014 - 09:55 AM

This batch of footage has gotten me excited about the new mp. I wasn't interested at all but seeing how close it looks to H2 makes me realize that H2 with updated graphics would be pretty awesome. That is, assuming they keep putting out new maps for it.



#35 Jironimo

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Posted 02 September 2014 - 05:02 AM

Quick pro gameplay gif from the H2A tourney this weekend. My body is ready. 

 

http://gfycat.com/BriefPlaintiveDeviltasmanian



#36 DualX

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Posted 02 September 2014 - 01:42 PM

Halo 2 is back and I'm loving every bit of it.



#37 Drew

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Posted 02 September 2014 - 05:58 PM

Have we heard anything about reworked net code? Obviously a given for H1, but what about 2 and 3? Played 3 again the other night and hoooo boy it wasn't exactly the most pleasant experience in the world.

#38 DualX

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Posted 02 September 2014 - 06:21 PM

We're working with faster hardware so I would think those load times would diminish as the majority of the wait time was for the maps. In theory. Plus, we're working with dedicated servers now so I would imagine the games should be smoother too.



#39 Jironimo

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Posted 17 September 2014 - 06:08 AM

Some new Zanzibar screens. The Spartan models are looking a bit better, and the map itself looks great. 

 

press-tour-2014-halo-2-anniversary-zanzi

 

press-tour-2014-halo-2-anniversary-zanzi

 

press-tour-2014-halo-2-anniversary-zanzi

 

press-tour-2014-halo-2-anniversary-zanzi

 

press-tour-2014-halo-2-anniversary-zanzi



#40 Drew

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Posted 17 September 2014 - 06:26 AM

Looks pretty gud



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