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Terminal Strategy

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#1 DualX

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Posted 28 September 2005 - 04:36 PM

Terminal
1 Flag CTF
4v4

Offensive Time

Three Spartans should head into the Warthog, one in the ghost.

The soldier in the ghost should head towards and secure the Rocket Launcher, and then head back outside taking the ground path to the backside of the Defensive base. This is where the Rocket Launcher will be used to take out the Wraith (if it hasn?t already by the Warthog).

The Warthog should head straight along the path of the street and stop temporarily for the guy (which should be the sniper of the team) in the shotgun seat to grab the Sniper Rifle. The Warthog should then continue to head straight, and go under the tracks to prevent getting smashed by the train while making sure to drop off the sniper just before. This is where the soldiers in the Warthog will take out the Wraith.

The sniper should have a good clean view of the side part of the base by now; he should use it to take out any oncoming or defensive units. If the Warthog makes it fast enough to the other side of the map, the sniper may be able to snipe the Spartan going for the Wraith before he can even get in it.

All soldiers within the Ghost and Warthog should jump in order to grab the flag while the sniper continues to pick off the other team.

Once the Flag is obtained, head towards the tracks and then turn into the doorway which leads into the garage. Use the ?Jump-Toss-Grab? technique with the flag in order to get some speed especially on the ramp going to the first floor. And of course use the ?Crouch-Jump? move to score the flag from below if possible.

Defensive Time

Two soldiers should head for the Rocket Launcher, one for the Overshield, and one for the Wraith.

The Spartans going for the Rocket Launcher should be able to get it pretty easily, once they do one of them should jump off of the second floor in order to grab the Sword.

The Overshield carrier should go in the base to grab the shotgun as well, and then wait patiently nearby for any soldier willing to get their greedy hands on the flag.

The soldier with the Sword should hide underneath the ramp leading towards the flag.

The Rocket Launcher Spartan should use it to take out the Warthog which will either try to take out the Wraith or go straight for the flag itself.

The Wraith driver should stay close to underneath the railroad tracks to prevent being shot by the Rocket Launcher and the Guass Cannon from the Warthog. I also believe this tactical plan should work with Assault as well.

#2 JCTucker

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Posted 29 September 2005 - 02:58 PM

The only problem with the defensive strategy is that the Wraith is toast if a Ghost is rushed. There is a "reload" pause when the Wraith is boarded and you can't fire the cannon right away. This gives a rushed Ghost enough time to blow the Wraith up. It can be counteracted if someone gets on the turret and lights up the ghost as soon as it comes around the corner. The overshield on D isn't as important, because one Wraith shot does that in if the Wraith watches the OS. So, if whoever goes for the OS first mans the turret and blows up the ghost as it comes around the corner (or distracts it long enough for the Wraith's cannon to get set), we would control the wraith. The warthog cannot get to the wraith before it is loaded. But coming from below would provide a steady firing angle, and avoid the jump of going over the tracks.

#3 JCTucker

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Posted 29 September 2005 - 02:58 PM

We should practice these strats.

#4 DualX

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Posted 29 September 2005 - 03:37 PM

The only problem with the defensive strategy is that the Wraith is toast if a Ghost is rushed. There is a "reload" pause when the Wraith is boarded and you can't fire the cannon right away. This gives a rushed Ghost enough time to blow the Wraith up. It can be counteracted if someone gets on the turret and lights up the ghost as soon as it comes around the corner.

The overshield on D isn't as important, because one Wraith shot does that in if the Wraith watches the OS. So, if whoever goes for the OS first mans the turret and blows up the ghost as it comes around the corner (or distracts it long enough for the Wraith's cannon to get set), we would control the wraith.

The warthog cannot get to the wraith before it is loaded. But coming from below would provide a steady firing angle, and avoid the jump of going over the tracks.

Well the Wraith would be able to get a good plain shot at the ghost if he was next to tracks.

The overshield would only prevent the offense from getting it and just make it harder for you to die if they try for a rush.

There has been a few times where we've made it over to their base before they have loaded their Wraith...

#5 JCTucker

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Posted 30 September 2005 - 12:24 AM

Sharpe can attest to the fact that a Ghost (rushed properly) will almost always be able to blow up the wraith, but the Ghost can't take two seconds of turret fire. Heck, the last 3 terminals I've played without Ivan (since he always grabs the Ghost as part of his rush strat), I've always been able to blow up the Wraith by rushing it with the Ghost. If we do the warthog thing, we should still be able to get the 4 shots needed on the Wraith anyway.

#6 SharpeWolfe

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Posted 30 September 2005 - 10:11 AM

the thing with the ghost os that even though the wraith can't fire, it can still splatter, or hide behind that large rock in the courtyard, which is what I do. Usually I can take a rushing ghost out, it's the warthogs that give me trouble. EDIT: usually when a ghost takes me out, it's my own fault becuase I'll get him against a wall after bosting at him, and then fire...my shields are usually down so I kill myself...I hate it when I do that.
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#7 Syracuse022

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Posted 23 December 2006 - 12:40 AM

Cool thing from halo2forum.com (and HBO):

Terminal route map
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The real city
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