Resident Evil 5
Posted 17 July 2007 - 09:38 PM
Posted 18 July 2007 - 10:23 AM
Producer Jun Takeuchi shares some info in the latest Famitsu.by IGN Staff
July 18, 2007 - Being able to see new footage of Resident Evil 5 was one of our E3 highlights, even though the new trailer didn't really tell us too much about the game. Enter the latest issue of Famitsu, which is home to an interview in which producer Jun Takeuchi shared some of the details we were looking for.
Takeuchi only provided vague hints about the storyline. As many have guessed from the insignia that appears in the footage, main character Chris Redfield is a member of a group called BSAA. According to Takeuchi, something has happened in the desert area that serves as the game's setting, and BSAA has dispatched Chris to investigate.
Once on the scene, Chris encounters a new form of enemy. Takeuchi described the game's enemies as something of human form that has intelligence. However, the foes are neither zombie nor ganado (in reference to the creatures from RE4).
In addition to the new enemy, a certain girl will make an appearance in the game. She's someone whom fans of the series will recognize. In the full version of the E3 trailer (which will be distributed on Xbox Live and PSN later this month), she appears just briefly, but Takeuchi expects her to have a more significant role in the next trailer (no ETA given on that, unfortunately). In the game proper, she will have a big part both in the story and as part of the gameplay.
On the topic of gameplay systems, Takeuchi admitted to the magazine that the hardest part of development so far has been in mixing new elements with part 4's basic gameplay. For the most part, RE5 will be played from a perspective similar to that of part 4, with Chris appearing on the left side of the screen. However, Takeuchi also promised a big surprise addition that he believes is an obvious evolution for the gameplay.
According to Takeuchi, if, after seeing the E3 trailer, you feel RE5 looks like RE4 now, you'll be left with a completely different impression following the next trailer.
Previously, Takeuchi has spoken about the importance of light in the game. In this latest interview, he offered an example of how light will play a role. Say Chris enters a doorless building. The surroundings are bright and the interior is dark, so it takes Chris a few moments to adapt before he can see. The game will replicate this, along with the opposite effect of going into a bright area after being in the dark for an extended period. This is where you can expect to encounter some of the series' trademark fear, this time from the inability to aim or see.
Takeuchi wouldn't provide a solid release date for RE5, but there seemed to be some consensus of it appearing some time before 2010. It will be a long wait, but then again so was the wait for RE4, and that one turned out pretty good.
Posted 18 July 2007 - 09:46 PM
Posted 26 July 2007 - 05:52 PM
Xbox Live: Niterider2004
PS3: Not used
Wii: Lol wut?
Posted 23 May 2008 - 10:41 AM
Gamesradar, the parent site of Xbox World 360 magazine, has high-res direct feed versions of the pics that appeared in the latest previews as well as the magazine's preview itself. The storyline is that recent volcanic activity has thrown up another ancient virus that turns people psychotic. A cover system has been introduced as well as a dodge mechanic that can be used anytime rather than having to wait for a QTE pop up. There is full online co-op, with the new mercernary girl being the other player. There will be playable flashback sequences.
Posted 06 June 2008 - 06:54 AM
Posted 16 March 2009 - 06:59 AM
Posted 16 March 2009 - 07:49 AM
Edited by mattacus, 16 March 2009 - 07:50 AM.
Posted 16 March 2009 - 11:46 AM
Posted 06 April 2009 - 08:02 PM
Posted 08 April 2009 - 11:57 AM
Posted 13 April 2009 - 10:00 AM
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