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Halo: Reach

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#1 Jironimo

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Posted 16 August 2011 - 07:32 AM

We have a video of Damnation.

#2 Jironimo

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Posted 19 August 2011 - 12:04 PM

Walk-through of Battle Canyon aka Beaver Creek. Looks really nice.

Is it just me or does that guy get killed really quick with the pistol on the way up to Rockets in the first min.

#3 Slightly Live

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Posted 19 August 2011 - 06:58 PM

Those levels look really pretty. Even if they play like poop, at least it isn't grey forge boxes.

#4 Jironimo

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Posted 21 August 2011 - 08:12 PM

So you don't like Damnation either? What kind of crazy communist are you?

#5 Cocopjojo

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Posted 21 August 2011 - 09:12 PM

I recall Dani admitting that he didn't play much Halo 2. And probably no Halo CE multiplayer.

#6 Blaze

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Posted 22 August 2011 - 01:55 AM

That explains a lot.

#7 Cocopjojo

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Posted 22 August 2011 - 08:24 AM

That explains a lot.

The moment I hit enter yesterday, I pegged the odds of someone saying your exact words at about the same as the odds of Drew "returning"... that is, somewhere around 110%. ;)

#8 Jironimo

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Posted 23 August 2011 - 07:25 AM

I recall Dani admitting that he didn't play much Halo 2. And probably no Halo CE multiplayer.

What? What kind of godless human being is this guy?! lol

#9 Cocopjojo

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Posted 23 August 2011 - 09:38 AM

I don't think Ireland got computers or computer-related tech like Xboxes until ~2007. Remember they are all the way up there next to Greenland dude, that is pretty far up there.

#10 Blaze

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Posted 23 August 2011 - 05:10 PM

Yeah, but that makes him practically neighbor's with Sarah Palin and Santa Clause, the bearer of gifts and gift-related presents. He could have had dat Xbox on Christmas '01, so your logic is flawed.

#11 Slightly Live

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Posted 23 August 2011 - 06:26 PM

I played CE and 2 quite a bit. Just was late to the party is all. That means I missed out on all the countless hours of Halo 2's online multiplayer with all the bad maps. =P Internet took some time to get going in these parts. Local community groups were skeptical about "porn pipes" and "wireless cancer".

#12 DualX

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Posted 23 August 2011 - 07:27 PM

All of the bad maps? Can't tell if serious...

#13 Slightly Live

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Posted 23 August 2011 - 07:37 PM

All of the bad maps?

Can't tell if serious...

Porn pipes and wireless cancer.

#14 Syracuse022

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Posted 26 August 2011 - 08:10 AM

Title Update:

Upcoming “Halo: Reach” Title Update

The team at 343i has been hard at work on an update for “Halo: Reach” both to bring new experiences to fans as well as address longstanding feedback from the community. The most noticeable change in the works? The return of the wicked, deadly and wildly fun “Halo: Combat Evolved” Magnum pistol to “Halo: Anniversary” and “Halo: Reach” multiplayer gameplay. An addition that will be supported in special, classic playlists, the original Magnum pistol is sure to rekindle some of the madness and carnage players reveled in a decade ago.

In addition, the update, which is targeted for release in October, will introduce several multiplayer fixes for “Halo: Reach” fans have been clamoring for. Armor Lock now absorbs a level of damage based on the amount of remaining energy a player has, diminishing its effectiveness. Active Camo’s duration has been reduced and the ability to block sword attacks using any weapon other than another sword has been disabled. And for fans of precision firing, reticle “bloom” is now configurable, delivering increased accuracy when firing in rapid succession.

This update will also enable “Halo: Reach” players using an Xbox 360 4GB console without a HDD to utilize Campaign and Firefight matchmaking which previously required a HDD.


Maps (all but one):

Announced and playable today at Halo Fest are two stunningly reimagined battlefields and a brand new Firefight map for “Halo: Anniversary”: Timberland, Prisoner and Installation 04.

? TIMBERLAND –Timberland is “Halo: Anniversary’s” beautifully reimagined multiplayer map from “Halo PC,” set in the classically alpine environment so familiar to “Halo.” Once serving as a watch point for the immense relay complex below, the monitoring outposts nestled atop this ridge became a staging ground for human forces during their time on Installation 04. Toward the end of the conflict, a Covenant assault brought the marines here to a tragic end. Timberland is a tree-covered valley, sporting undulating hills, surging rivers, and a terrain perfect for large-scale vehicle mayhem. (8 – 16 players)

? PRISONER –The return of “Halo: Combat Evolved’s” Prisoner delivers a claustrophobic and frenetic multiplayer experience now elaborately recreated for “Halo: Anniversary.” These spinning confinement platforms are a testament to the technological prowess of the Forerunners. In the event of a security breach, the facility’s suborbital location and frigid temperature were thought to be able to keep any threat at bay, but it appears those plans were… optimistic. Prisoner is a multi-level facility, with tightly-woven corridors and many bridges and ramps, perfect for the chaos of close-range combat. (2 – 8 players)

? INSTALLATION 04 – Installation 04 brings fans back to one of the most iconic environments in “Halo’s” history, the base of an enormous Forerunner spire from “Halo: Combat Evolved’s” campaign mission “Halo,” now stunningly returning in “Halo: Anniversary’s” Firefight mode. Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the UNSC Pillar of Autumn. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous Covenant attacks until rescue finally came. Installation 04 is a familiar precipice studded with ancient Forerunner structures which make a perfect defensive position against an invading alien enemy and marks the first Firefight experience to include ally AI players who will defend the installation alongside you. (1 – 4 players)

Previously announced, playable fan favorite maps also made their US debut at Halo Fest including:

? DAMNATION –A fan favorite multiplayer battleground from “Halo: Combat Evolved,” Damnation is impressively brought back to life with amazing detail. As the primary satellite of the Unggoy home world, Buwan provides the perfect environment for this massive Covenant hydro-facility used to power and refuel a variety of capital ships. Though still operational via automated subsystems, the station was abandoned shortly after the breaking of the Covenant. Damnation is an asymmetrical, multi-tiered complex, replete with long lines of sight and tightly-crafted choke points. (2 – 8 players)

? BEAVER CREEK – The classic “Halo 2” multiplayer map Beaver Creek returns, tracing its roots back all the way to “Halo: Combat Evolved’s” legendary Battle Creek. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational. Beaver Creek’s symmetrical bases in a small, creek-fed canyon are excellent for both free-for-all and team-based game types. (2 – 8 players)

Each of the competitive multiplayer maps that ship with “Halo: Combat Evolved Anniversary” will include two variants which let players experience maps in both their classic layout as well as a modified, reimagined version with changes that account for the dynamic gameplay created by “Halo: Reach’s”Armor Abilities. For a sneak peek at the explosive multiplayer action that awaits, fire up Halo Waypoint or visit HaloWaypoint.com to see a new behind-the-scenes feature from 343 showcasing five of the seven beautifully reimagined maps included in “Halo: Anniversary.”

Experience “Halo” like Never Before in Immersive Steroscopic 3D

For the first time, fans will be able to experience the original “Halo” campaign in a whole new dimension as they step onto the legendary ring world in stereoscopic 3D. Using a custom made top-and-bottom 3D technology, 3D-TV owning fans will be able to experience the amazingly remastered “Halo: Anniversary” in a more immersive experience than ever before. Attendees can see this first at the immersive LG Cinema 3D Experience at Halo Fest.

“Forza Motorsport 4” and the “Halo 4” Warthog

The developers at Turn 10 Studios, creators of the highest-rated racing franchise of this generation and 343i have partnered together to create an incredible “Halo” fan experience with the inclusion of the iconic Warthog in “Forza Motorsports 4’s” breathtaking new Autovista experience. Designed to showcase and offer an unprecedented interactive experience with some of the world’s most iconic vehicles, Autovista lets players walk around, interact and learn about vehicles in a way no other game can. Fans who pick up “Forza Motorsport 4” will be treated to a first look at the “Halo 4” model Warthog and an interactive experience narrated by none other than the voice of Cortana. “Forza Motorsport 4” releases in the US starting Oct. 11 and across Europe Oct. 14.


I CAME.

Edited by Syracuse022, 26 August 2011 - 08:11 AM.


#15 Syracuse022

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Posted 26 August 2011 - 08:18 AM

Behind The Scenes: Multiplayer

So many videos just came in (fly-throughs and whatnot), but I'll try to keep updating. Or you could just go to FUD, where Dani has a nice hub for all of the win that's being announced.

#16 Syracuse022

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Posted 26 August 2011 - 08:23 AM

BSAngel's TU write-up
GAF post with Map flythroughs

I want to run up and hug everyone at 343i for the M6D and the map selection. For reals.

#17 Jironimo

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Posted 26 August 2011 - 08:40 AM

Wow, this is even more than I thought they would do. Awesome! I can't wait to play on those maps.

#18 Jironimo

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Posted 26 August 2011 - 10:28 AM

It looks like the final map in the Anniversary map pack will be Headlong. This is not confirmed but someone spotted it on a whiteboard in the Anniversary multiplayer vidoc.

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#19 Syracuse022

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Posted 26 August 2011 - 02:06 PM

HEAD-MOTHERFUCKIN-LONG
Seriously, I don't know anything about Timberland, but the other 5 maps are the kind that make me never want to look at most of Reach ever again.

Can a motherfucker get some AJ 1 Bomb in this bitch?

#20 Kinetic

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Posted 26 August 2011 - 02:11 PM

Headlong's back? About time somebody listened. I might just put this game on my Christmas list if this good news keeps up.



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