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Kinetic

Member Since 01 Oct 2004
Offline Last Active Sep 15 2017 09:03 PM

Posts I've Made

In Topic: Destiny 2

15 September 2017 - 09:04 PM

I'll probably be on tomorrow around 7 or 8 pm EST. Hopefully enough people willing to do the raid are on by then.


In Topic: Destiny 2

13 September 2017 - 05:14 PM

Would anyone be up for raiding Saturday afternoon? That's the only day this week I'll be able to sink 4 straight hours in Destiny 2. I'm EST so take that into account.


In Topic: Destiny 2 Beta

25 July 2017 - 06:57 PM

The guns feel just as good to shoot but they cranked the bullet sponge factor up to 11. The strike boss has a fun gimmick with changing his elemental weapons and attacking differently based on the phase of the fight, but he's just a massive pile of hit points to shoot at. Every weapon in PvE feels extremely weak, and not being able to use a shotgun or fusion rifle unless I have purple ammo is depressing. If you're going to put a shotgun in the same weapon category as a fucking ROCKET LAUNCHER, I better be killing three Cabal with one slug. Instead it feels exactly like it did in Destiny 1. Nessus is a gorgeous environment though.

 

PvP is less of a dumpster fire than before, probably because Bungie seems to have gone a "fuck it, let's just make it a lot closer to Halo" route (two primary weapons, supers/abilities have such long cooldowns they might as well not exist, higher time to kill). I really don't think they have any idea how to reconcile Destiny's BYOGun with randomly rolled perks to competitive multiplayer where balance is required, and that's probably because there isn't a good way to do it. I've always hated this game's multiplayer where, depending on the flavor of the latest patch, if you weren't using a handful of god-rolled guns then your loadout was objectively worse than someone else's. That's not going to change here. It will never be balanced unless you take the gun perks out of it entirely. Personally, I think Destiny would be a better game without any multiplayer at all and more PvE content in its place. It has always felt like Bungie felt obligated to put it in because Destiny is an FPS, and they once made a game that set a generational standard for how a shooter is made.

 

Most of my many gripes with the changes I've seen stem from how they all seem to be made to try and make the PvP side of the game not terrible. Putting shotguns and sniper rifles in the power slot is just the latest step in curtailing the special weapon craze in Destiny 1 and, like most of the changes Bungie made later into the game's life, PvE gets fucked over because of it. That's glaringly obvious and shows no sign of slowing down from what I've played of this beta. If that's the direction the gameplay is going in, then I'm jumping off while I can. It's so frustrating, because there's clearly an amazing story to tell somewhere and I want to have fun playing through it without the shadow of the glossed up pig that is Destiny PvP trying to take the spotlight.


In Topic: Destiny 2 Beta

16 July 2017 - 05:35 AM

If a code's available I'll take one


In Topic: E3

25 June 2017 - 08:50 PM

Beyond Good and Evil 2 being a prequel deflated all my hype for it. That goddamn cliffhanger ending of the first game keeps me awake sometimes.


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