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Member Since 01 Oct 2004
Offline Last Active Jul 17 2017 04:03 PM

Posts I've Made

In Topic: Destiny 2 Beta

16 July 2017 - 05:35 AM

If a code's available I'll take one

In Topic: E3

25 June 2017 - 08:50 PM

Beyond Good and Evil 2 being a prequel deflated all my hype for it. That goddamn cliffhanger ending of the first game keeps me awake sometimes.

In Topic: Are we back to not talking about anything?

25 June 2017 - 08:41 PM

Growing up is both awesome and blows. I first met most of you when I was a dopey 15 year old starting high school and waiting for Halo 2 to come out. Now I'm 27 going on 28, married, and July 1st is my first shift as an honest-to-god physician. All of that is awesome. What sucks is how bleak my gaming future looks like for the next few years.


I've basically given up on any competitive multiplayer from here on out. I'll never have enough time to play a good session or keep up with all the l33t str4tz that XxProYoutuber420xXDollahDollahStax is cranking out. I've resigned myself to single player for the most part, which isn't bad considering the fantastic year single player games are having, but if co-op and schedules align I'd love to keep playing with you all whenever I can. Also, most of you being on Left Coast time makes this problem even worse.


I play on PS4 and PC still. Most recently I bought the big Kingdom Hearts collection last month because my non-gamer but Disney-loving wife wanted to try playing them, but she couldn't pass the tutorial so I played it for her while she watched. The story makes no fucking sense, but I had way more fun than I was expecting.

In Topic: Destiny 2

22 May 2017 - 02:49 PM

Initially, I got triggered, but now that I've watched the footage, I like the changes a lot. The roaming concepts seem to have been in the interest of seeing strikers used _at all_ in PvE, but they've also done a ton to make Strikers something other than a pile of infuriatingly broken abilities that are anything but fun to fight against in PvP: lightning grenades need to prime (as opposed to D1, where they attach and instantly shoot out a massive cone of damage that is _wider_ than the visual cone that you can see... oh and being anywhere in that massive invisible cone leaves you one shot from death). Also, there's a way smaller radius for the Fist of Havoc ground pound now and it can't insta-kill other roaming supers.


Strikers were completely broken in PvP and almost useless in PvE, that juxtaposition was hilarious. They changes they're proposing look solid but I would've been okay with that subclasses being thrown out entirely. My biggest hope is for Bungie to find a way to make PvP weapon adjustments without diminishing them in PvE, which was a huge problem with every fucking patch they put out while I played, and apparently during the 2 years I didn't as well. Shotguns and fusion rifles not named Sleeper Simulant are shooting feathers in Destiny 1.

In Topic: Destiny 2

22 May 2017 - 06:22 AM

Awesome. It seemed like a no-brainer but I needed to see it to believe it. One of my biggest concerns now out the window.


Also nice to see they're doubling down on the scannable sections of the environment. That was one of my favorite parts of TTK's quest line, finding little statues or weird vats of goop that Ghost could tell you about.

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