- Daemon X Machina. Trailer. Japanese robits.
- Super Mario Party. Trailer. October 2018.
- Pokemon Let's Go Pikachu & Let's Go Eevee. Interview + Gameplay. Announced a little while ago. They're sort of Pokemon Red/Blue/Yellow remakes, but not really. They're sort of mainline Pokemon RPGs, but not really. There are some pretty heavy Pokemon Go influences, which have made an already incredibly easy and streamlined series even more streamlined. Whatever. A real Pokemon RPG is coming in 2019.
- Fire Emblem: Three Houses. Trailer. Spring 2019.
- Fortnite is now available on Switch.
- Hollow Knight now available on Switch.
- Minecraft, Dragon Ball Fighter Z, Captain Toad, Crash Bandicoot Trilogy, Ark Survival Evolved, Wasteland 2, Dark Souls Remastered, Monster Hunter Generations Ultimate, Wolfenstein 2, Paladins, Mario Tennis Aces, and more are coming to Switch.
- Super Smash Brothers Ultimate. Overview. Has literally every Smash Bros character that has ever been in a Smash game.
- Ascendant Justice Forums
- → Blaze's Content
There have been 21 items by Blaze (Search limited from 14-December 17)
- The Last of Us Part 2. Very long cutscene + very scripted gameplay. I guess this is what people like.
- Call of Duty Black Ops 3 is free for PS+ tonight.
- Ghost of Tsushima. Gameplay demonstration.
- Control. Gameplay trailer. New Remedy game.
- Resident Evil 2 (remake). Trailer. Trailer 2. Jan 2019.
- Kingdom. Hearts. Is. Fucking. Insanity.
- Death Stranding. (Light gameplay) trailer. I guess you're a deliveryboy or something.
- NiOh 2. Trailer.
- Spidermans. Gameplay demonstration.
- Deracine. Trailer. New FromSoftware game. PSVR. This wasn't in the show and I don't know if that was a mistake or not.
- Satisfactory. FPS open-world factory building sim with a pretty great trailer.
- Warframe is still going strong. Some other loot-based co-op action RPGs could learn a thing or two from it.
- A bunch of Sega games coming to Steam. Yakuza 0 ($20), Yakuza Kiwami, Shenmue I & II, Valkyria Chronicles 4, some other anime stuff.
- Man Eater. Trailer. Open world action RPG where you play as a shark and eat people's butts.
- Jurassic World Evolution. Jeff Goldblum Trailer.
- Sable. Gameplay trailer. Open world exploration game with a nice art style.
- Star Citizen. Trailer. The game that wants you to spread your wallet's cheeks wide open is now in Alpha 3.something. Coming 2029 maybe.
- Genesis Alpha One. Trailer. Explore the galaxy. Build your ship. Capture alien creatures. Splice their DNA into your crew members to increase their abilities.
- Overkill's The Walking Dead. Gameplay trailer. Basically Left 4 Dead.
- Two Point Hospital. Gameplay trailer. Basically Theme Hospital.
- Ooblets. New trailer. Jolly.
- Cyanide & Happiness battle royale. Trailer.
- Hitman 2. Miami gameplay trailer. Nov 13, 2018. I'm very happy this sequel exists.
- Ubisoft opens their dumb conference with their classic stupid shit (Just Dance).
- Beyond Good & Evil 2. Another CG cinematic trailer. Pre-alpha gameplay. Can be played solo or co-op. I predict this is a 2021 next gen game.
- Trials Rising. Gameplay trailer. Switch/PS4/Xbone/PC. Feb 2019.
- Mario Rabbids DLC. Dankey Kang.
- Skull & Bones. Gameplay. 2019.
- Transference. Ubisoft. Elijah Wood. Full motion video. Whut.
- Starlink. Gameplay trailer. No Man's Toys. Also, it has Star Fox in it because why not.
- For Honor free on uplay June 11 - 18. Wasn't paying enough attention to know if this is a free trial or what. New faction. New Castle Siege mode.
- Assassin's Creed Odyssey. Gameplay. Greece. Spartans. Can play as male or female. Dialogue choices. No release date, but we're probably back to yearly AC releases.
- Rage 2? Nope, here's Andrew WK sticking a microphone in his pants instead. Confused? So was the audience.
- Rage 2 for reals this time. Gameplay. Spring 2019. Looks good, but it reminds me of Bulletstorm and that's capital B Bad.
- Elder Scrolls Lege-- Next.
- Elder Scrolls Onli-- Next.
- Doom Eternal (Doom sequel). Teaser. "Wait until Quakecon to actually see this game. Thanks for playing Doom though."
- Quake Champions is still in early access...
- Prey got a New Game+ update tonight along with Mooncrash, an infinitely replayable mode. Prey Typhon Hunter: multiplayer hide and seek (prop hunt) mode coming later this year. 1 hunter vs 5 mimics.
- Wolfenstein Youngblood. Teaser. New standalone game like Wolfenstein The Old Blood. Co-op focused. 2019.
- Fallout 76. Gameplay presentation. New Fallout RPG. Online only. Every character is a real person. Can play solo. Servers only have dozens of players, not hundreds. Nov 14, 2018. Long presentation, but probably worth watching.
- Elder Scrolls Blades. Mobile ga-- NEXT.
- Starfield. Teaser. Bethesda Studios. Sci-fi. Next gen game, meaning 2020 at the earliest.
- The Elder Scrolls VI. Teaser. No subtitle yet. Island setting potentially. Coming after Starfield. This game is so far off it's barely worth talking about. We'll be lucky to get it by 2022.
- Halo Infinite. 343 game. Trailer. No information given about what this game is gonna be.
- Ori and the Will of the Wisps. Trailer. 2019.
- Sekiro: Shadows Die Twice. New FromSoftware game (Dark Souls). Published by Activision (weird). Gameplay trailer. Fantasy samurai game with a grappling hook. Yes.
- Fallout 76. Trailer. 4x size of Fallout 4. West Virginia. Still don't know what this game actually is. We'll probably know later tonight at Bethesda's conference.
- Life is Strange: The Awesome Adventures of Captain Spirit. Trailer. Side story. New characters, same universe. Free on June 26.
- Crackdown 3. Gameplay trailer. February 2019.
- Metro Exodus. Gameplay trailer. Feb 22, 2019.
- Kingdom Hearts 3 is just as incomprehensible as Death Stranding.
- New Sea of Thieves expansions. Trailer.
- Forza Horizon 4. Trailer. Gameplay. Set in Britain. Changing seasons and weather. Apparently every other driver in the world will be an online player. Oct 2, 2018.
- Microsoft owns Ninja Theory now (Hellblade Senua's Sacrifice, Enslaved, Heavenly Sword).
- PUBG is getting a new tropical and snow map. War Mode (probably 50v50).
- The Division 2 exists. Washington DC. Looks like the same game. Snore.
- Indie game montage. Enjoy 2 second snippets of some really interesting stuff. I recommend watching at 0.25x speed.
- Shadow of the Tomb Raider. Trailer. Lots of jumping and crumbling structures and falling.
- Devil May Cry 5. Gameplay trailer.
- Cuphead Expansion.
- Tunic. Gameplay trailer. Foxboy: A Link to the Past.
- Jump Force. Trailer. Super Anime Bros. Fighting game. Dragon Ballz. Naruto. One Piece. Death Note. Anime. Anime. A N I M E.
- Dying Light 2. Trailer. Gameplay. Player and narrative choices apparently have significant consequences on the world.
- Battletoads. Teaser. 2019.
- Just Cause 4. Trailer. Tornadoes. Dec 2018.
- Gears Pop. Trailer. Gears of War. Funko Pop. Mobile game. Hahahahaha.
- Gears Tactics. Strategy game like XCOM. Set 12 years before Gears 1.
- Gears 5. Here's a long cutscene and then some gameplay snippets.
- Cyberpunk 2077. Trailer. Yasss.
- Respawn (Titanfall) is making a Star Wars game called Jedi: Fallen Order. Takes place between Episode 3 and 4 when all the little Jedis were being hunted. Holiday 2019. There was no reveal of this game, no logo, no anything. They just cut to an awkward live interview in the audience where Vince Zampella casually dropped some tidbits. Good job, EA.
- Battlefront 2 is getting prequel trilogy and Clone Wars heroes. Is that a good thing, Tucker?
- Unravel Two. Trailer. Shadowdropped. Out now.
- Sea of Solitude. Trailer.
- S P O R T S
- A brand new competitive MOBILE GAME, bay-bee!!!! The next big esport. They had commentators and everything. Please watch this misery. Oh also, it's a Command & Conquer game. "Go fuck yourself." --EA
- Anthem. No lootboxes. Some gameplay. Feb 22, 2019.
Seems we might possibly getting a PC port? Of course, some really fucking stupid ideas getting upvoted, but maybe it would be worth it to sign up for an account and suggest something...
For me, behind PC support with an actual server browser and custom map/game/gametype rotations, it would be fixing the horrendous UI/user experience.
I'm not holding my breath for anything 343 does, but if they made the MCC a play-anywhere game so that I don't have to buy it again on PC, that would be nice. Releasing classic Halo on Steam with full modding support would be nicer though, even if it means I have to buy them again.
I've been playing a lot of Assassins Creed Origins lately since it was on sale last week and it takes a lot of cues from The Witcher. Not nearly as interesting a story but the combat is nice and tight and the world is the best Ubisoft has ever made. The year off was exactly what this franchise needed and I'm having a blast.
I'm curious what you like about the combat in AC: Origins. I haven't played it, but it always looked like tryhard (bad) Dark Souls combat. The animations and dodges look janky, enemies weirdly freeze when they get hit, and it seems like it takes a ton of hits to kill anything.
Been eyeing GPU's (have been using a friend's 970), but haven't pulled the trigger yet.
There's never a "good time" to buy a GPU because the next best thing is always on the horizon. I always see people saying to wait for the next generation of GPUs, but when those launch, they're hard to get and overpriced (Founder's Editions). By the time the "normal editions" reach a decent price, they announce the next generation GPUs, and the cycle continues. All of this has been exacerbated thanks to bitcoin miners driving up the prices. I bought a 1070 for $400 to replace my 760 and I'm not sure that was a good deal, but I had been wanting to bite for a while.
I'm so sorry.
- Witcher 3: I recently upgraded my GPU and the first thing I wanted to do was play through the Witcher 3 again in all of its glory. It took me six weeks and 159 hours to do a full New Game+ playthrough (including both expansions). This is still one of the best games I've ever played and both expansions just solidified my opinion on it -- Blood and Wine especially. The size of Blood and Wine (geographically, story, quests, new mechanics, other content) is crazy when the entirety of most other AAA games are smaller than one of the Witcher 3's DLCs. Looking at it from a financial point-of-view, The Witcher 3's season pass is $30 for about 50 hours of additional game. Deus Ex Mankind Divided was on sale recently, and I looked up its season pass (also $30) and found out that it includes 2 new side quests and some in-game currency. $30 -- half the price of a game -- for what probably amounts to 5% of what you get in Blood and Wine. I was triggered. I need other developers to get on CD Projekt Red's level. 5/5 baby.
- Abzu: After spending six weeks in the Witcher 3's world, I was ready for something short and sweet, and boy was this game short. If you don't know what this game is, it's like Journey except underwater. If you don't know what Journey is, then you suck. The game is visually perfect, but it was hard to see past the fact that it's a 2 hour game with no replay value -- especially because I just finished a game with one of the best price-to-content ratios in existence. It's a $20 game and I'm glad I paid nothing close to that. Barely a 3/5.
- Doom: I've been wanting to get this game for some time now since it has gotten so much praise. When the game was first revealed, I was concerned about two things: the glory kills pausing gameplay and the generic scifi facility environments. From having now finished the game, I can say that glory kills don't "pause" combat like I expected them to. Rather, it's more akin to taking a breath in-between the fast-paced high-energy gameplay. My concerns about the environments, however, were mostly found to be true. There's a few Hell missions which are a nice visual-change, but most of the missions take place in generic grey and brown scifi facility environments that I've seen in a hundred other games. It gets pretty bad when you go through the same environment in two different missions. Other than that: the music is great, the arcade mode is a novelty, the multiplayer is horse trash. 3.5/5. Definitely deserves a sequel though.
- Rocket League: This is still the only multiplayer game I play because it's one of the few examples of a competitive game that doesn't frustrate me or provoke my inner crybaby. It's better than it's ever been, as Psyonix has done a great job supporting it, and although Rocket League is one of those games with lootboxes in it, they are purely cosmetic items which can be easily ignored and not something deeply ingrained into the progression system like in certain other games. Still a 5/5.
- Halo SPV3: I haven't finished this yet because it's not fucking incredible by any means, but it's great for what it is and deserves a lot of praise and respect for being a quality mod released over 14 years after Halo PC came out. The mod team greatly expanded on some of the missions (like doubling the length of Assault on the Control Room) which is pretty cool, but a 2.5 hour mission can really start to drag. I can't be too critical of it considering it was made from a place of pure love and dedication (and costs $0). If you have Halo PC, maybe check it out.
On the plus side, ResetEra (the successor forum) is pretty good so far. Hopefully it will prove to be as useful as GAF was.
What is it that you want to see to believe? The game actually works right now, although in an ugly fashion, but you can play it reliably.
How's about: "Halo, exactly as you remember it" for starters. I don't remember Halo ever "working in an ugly fashion".
It seems like you (and a lot people on GAF) have this mentality that: "It already works reliably, so I'll be thankful for anything that improves it further." Which is a very generous way of looking at this whole thing. However, I (and I assume some other people) have the mentality that 343 completely fucked this project up and now they need to make up for that. They need to make up for abandoning this game for 2.5 years. They need to make up for killing any hype or hope for playing these classic Halo games properly again. How are they going to incentivize people to come back, especially when most moved on years ago?
Basically, these games need to be more than perfect.
The guns feel just as good to shoot but they cranked the bullet sponge factor up to 11. The strike boss has a fun gimmick with changing his elemental weapons and attacking differently based on the phase of the fight, but he's just a massive pile of hit points to shoot at. Every weapon in PvE feels extremely weak, and not being able to use a shotgun or fusion rifle unless I have purple ammo is depressing. If you're going to put a shotgun in the same weapon category as a fucking ROCKET LAUNCHER, I better be killing three Cabal with one slug. Instead it feels exactly like it did in Destiny 1. Nessus is a gorgeous environment though.
PvP is less of a dumpster fire than before, probably because Bungie seems to have gone a "fuck it, let's just make it a lot closer to Halo" route (two primary weapons, supers/abilities have such long cooldowns they might as well not exist, higher time to kill). I really don't think they have any idea how to reconcile Destiny's BYOGun with randomly rolled perks to competitive multiplayer where balance is required, and that's probably because there isn't a good way to do it. I've always hated this game's multiplayer where, depending on the flavor of the latest patch, if you weren't using a handful of god-rolled guns then your loadout was objectively worse than someone else's. That's not going to change here. It will never be balanced unless you take the gun perks out of it entirely. Personally, I think Destiny would be a better game without any multiplayer at all and more PvE content in its place. It has always felt like Bungie felt obligated to put it in because Destiny is an FPS, and they once made a game that set a generational standard for how a shooter is made.
Most of my many gripes with the changes I've seen stem from how they all seem to be made to try and make the PvP side of the game not terrible. Putting shotguns and sniper rifles in the power slot is just the latest step in curtailing the special weapon craze in Destiny 1 and, like most of the changes Bungie made later into the game's life, PvE gets fucked over because of it. That's glaringly obvious and shows no sign of slowing down from what I've played of this beta. If that's the direction the gameplay is going in, then I'm jumping off while I can. It's so frustrating, because there's clearly an amazing story to tell somewhere and I want to have fun playing through it without the shadow of the glossed up pig that is Destiny PvP trying to take the spotlight.
Destiny's PvP should have been fundamentally different from the start. I've held this opinion since before Destiny 1 came out. The below concept would solve the whole "everything needs to be balanced for PvE and PvP at all times" problem.
PvP is split into two different modes: an asymmetric PvE-like "Guardians vs Aliens" objective-based mode and a no-bullshit, barebones, preset-class-based "Guardians vs Guardians" mode.
Guardians vs Aliens: three Guardians have all of their weapons, loot, and equipment they've acquired in the PvE and are matched against six player-controlled high-ranking aliens (Fallen Captain, Stealth Vandal, Hive Wizard, Hive Knight, etc.) and a bunch of low-ranking AI-controlled mobs. Aliens are controlled in third-person and have the same abilities and weapons present in PvE. This mode can re-use environments from strikes, campaign missions, etc.
Guardians vs Guardians: preset weapons and abilities with power weapons and vehicles that spawn around multiplayer maps specifically designed for this mode. When you see an enemy warlock, you'll know what weapons he's carrying and what abilities he has because these are consistent across gametypes and maps. This mode would be a lot more like Halo -- I game I've heard used to be pretty gud.
1 hour 30 minute segment, so settle in.
Age of Empires (1) Definitive Edition
Looks great, should buy. I should also get around to buying AoE II HD.
$5 in the summer sale: http://store.steampo..._Empires_II_HD/
The game holds up remarkably well -- even visually. I consider AoE II HD to essentially be a perfect example of a remaster/HD port because it's literally the same game with modern resolution support and online functionality. They didn't change the art or sound effects or music or anything like so many remasters/remakes are guilty of. Plus it has Workshop support for usermade campaigns/maps/mods, and it's been getting fairly regular expansions that introduce all new civilizations. The new expansions may not be as great as the original Conquerors expansion, but it's kind of amazing that a game from 1999 is getting expansions in the first place. If you enjoyed the original game back when it cam out, HD Edition will feel nice and comfy.
A core Pokemon RPG is in development for the Switch. More than a year away. No other information was given.
Metroid Prime 4
- "Now in development"
- Teaser trailer
Zelda: Breath of the Wild
Very anime trailers:
Rocket League Switch
- Cross network play
Super Mario Odyssey
- Gameplay trailer
- October 27, 2017