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Metal Gear Solid 4


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#21 Vanwadilion

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Posted 26 September 2005 - 09:17 PM

that sounds sweet. There's not a video of this real time video is there, with Kojima messing with the game?

#22 BRASH

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Posted 26 September 2005 - 10:38 PM

That's wicked. There are times I'm playing Halo 2 and all the sudden I find a grunt who, instead of popping a few usueless shots at me, decides to run away. I let him be, thinking we're coy, and as soon as I turn my back he pulls a shot. The idea of making allies is cool. Let's say you take a soldier by suprise and, instead of being aggressive, you comunicate through simple chosen gestures that you aren't picking a fight. Instead of having that AI react in recycled format, they understand the situation and work with you. Very cool.
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#23 h00ters11

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Posted 26 September 2005 - 11:24 PM

See, this is one of those things that sounds cool, but just takes away from why MGS is so badass. Snake is a stone cold killa, like me, he doesn't make fucking allies he snaps necks. I'm worried MGS4 will get too technical, making you put Snake's rain boots on or he'll slip in the water.
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#24 DualX

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Posted 27 September 2005 - 12:05 AM

that sounds sweet. There's not a video of this real time video is there, with Kojima messing with the game?

Not as of yet I'm afraid.

#25 BRASH

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Posted 27 September 2005 - 08:03 AM

See, this is one of those things that sounds cool, but just takes away from why MGS is so badass. Snake is a stone cold killa, like me, he doesn't make fucking allies he snaps necks. I'm worried MGS4 will get too technical, making you put Snake's rain boots on or he'll slip in the water.

It's optional. And I'm quite opposite of your aggression while playing MGS.
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#26 DualX

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Posted 02 November 2005 - 08:12 PM

Konami is in full Metal Gear Solid 4 mode following the Tokyo Game Show debut of the game's first trailer. In addition to a daily blog in which producer/director/writer Hideo Kojima continues to share precious morsels on the title's development, the latest issues of Japan's biggest videogame magazines are home to interviews with Kojima himself. Today, we picked up the latest issue of Hyper PlayStation and have summarized some of the key points from the magazine's chat with Kojima. The magazine first points out that the Snake featured in the trailer is very old. In response to this, Kojima points out that Snake is actually Big Boss's clone, and because of this, he ages quicker than others. It's not the case, in other words, that Metal Gear Solid 4 takes place dozens of years after MGS2. The other characters in the game have aged as well, although not as much. Otacon, for instance, doesn't look as old as Snake, although he has aged since MGS2. Revolver Ocelot was already old in previous Metal Gear games, but he's still around for MGS4, and we can expect a big old timers fight between him and Snake. Kojima is asked to comment on "No Place To Hide," one of the themes of MGS4. He explains that this time around, Snake is in the heart of a war zone -- more specifically, he's not in enemy controlled territory, but in the main enemy base itself. As the game is set in a war zone, where battles are a common thing, buildings are damaged and destroyed, leaving Snake in situations where there is, indeed, no place to hide. But the phrase has another meaning. Based on the current situation, players may end up coming to the decision that there's no reason to hide. Explaining, Kojima touches upon an area he's discussed before, where Snake isn't necessarily facing up against a single enemy, but may find himself in the middle of a war between two countries, say country A and country B. It's possible that country C will intervene in the battle as will resistance group D. Snake, for his part, can use alliances to infiltrate the enemy, making it so that hiding isn't required. For instance, suppose Snake wants to infiltrate country A. An easy way to do this would be to kill a member of country B and become a hero in country A. Players aren't just infiltrating a place now, they're also infiltrating the circumstances and situation, Kojima explains. This added depth may explain one of the funnier parts of the Tokyo Game Show MGS4 trailer. The trailer begins with a mock first person sequence, which Kojima states at the interview's outset was just a joke. Later in the interview, though, he comments that the trailer was meant to depict the center of a war zone. At the site of this typical first person shooter war-like setting, Kojima expects that people might think that Metal Gear had become a "normal game." However, one of the new elements of MGS4 is this typical battle field changing according to the player's actions. Kojima expects people who buy the game expecting a simple war game to be surprised. Kojima has also previously made comments on a psychological warfare that's being worked into Metal Gear Solid 4, and in the new interview, he clarifies a bit. He describes the actions of the enemies in previous Metal Gear games to be unrealistic, as the enemies appear to be cold killing machines. This is an area that will be worked on in MGS4. In order to convey the basic idea, Kojima gives an example where standard soldiers are psychologically weak, and by surprising them with a noise, you can reduce their preparedness for battle. This psychological weakness aspect is currently being worked into the game, but Kojima is not sure how far his team will be able to take the idea. As a first step, Kojima has enlisted Mori Motosada as a military adviser, reprising his role from the previous two games. Under Motosada's eye, the staff members are undergoing training, from which Kojima hopes they will return safely.

#27 Guest_Niterider04_*

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Posted 26 November 2005 - 10:54 AM

I got my Game Informer yesterday, which included an interview of Kojima. Apparently, snake ages for two reasons. One is an artistic representation of a lot of things, such at the age of Snake linked to the age of fans who started from the beginning. Also that, despite Snakes age, he continues to press on. The second, technical reason is *SPOILER* The 70's cloning technology that created him sucks and causes him to age faster. The game takes place a mere 10 years (not final) after MGS2 (I haven't played the series yet, so I don't know why it's linked to MGS2, not 3).

#28 UHYVE

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Posted 26 November 2005 - 12:55 PM

MGS3 was a prequal set in the 60s. .... I just realised that this game will be the only reason for me to get a PS3.

#29 h00ters11

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Posted 26 November 2005 - 02:09 PM

The 70's cloning technology that created him sucks and causes him to age faster. The game takes place a mere 10 years (not final) after MGS2 (I haven't played the series yet, so I don't know why it's linked to MGS2, not 3).


Let the web of dumbass plot lines begin. Ha.
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#30 UHYVE

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Posted 26 November 2005 - 02:59 PM

Well, they did actually say in MGS1 that the cloning technology would cause him to age faster. They probably wouldn't have said that if they'd have known the series would get so popular. I'm quite surpriced they didn't make a stupid plotline to get out of making a super old snake really....

#31 Guest_Niterider04_*

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Posted 26 November 2005 - 05:13 PM

Thanks UHYVE, that clears up some question. I'll get MGS 1 in a few days and start the series, found it at EB for 6 bucks :P

#32 Gamble

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Posted 10 December 2005 - 05:10 AM

This is an ~8 min video from TGS (I am guessing) where Kojima, Shinkawa and others run through two parts of the MGS4 trailer and fuck around with the lighting, DOF, color saturation, etc on a PS3 devkit. One scene is Snake in the outdoor city environment and the other is Otacon-bot. The best part is that it has english subtitles.

The polygon count on just Snake's mustache is the same as one enemy soldier in MGS3.

http://files.filefro...;/fileinfo.html

#33 BRASH

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Posted 10 December 2005 - 03:28 PM

That's absolutely insane. This makes it really hard to fathom the overall ability of a PS3.
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#34 h00ters11

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Posted 11 December 2005 - 01:11 AM

The polygon count on just Snake's mustache is the same as one enemy soldier in MGS3.

Wow. It was sick that the monitor of Otacon was real time. Maybe by the time they get this out I'll have an HDTV, 600 dollars, and they can GET A BETTER CONTROLLER.
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#35 DualX

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Posted 11 December 2005 - 10:59 AM

I can always count on Fallen for kickass stuff like this ;). Thanks Fallen.

#36 UHYVE

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Posted 11 December 2005 - 04:05 PM

Hmmmm, I guess this means that I'll have to buy a ps3, I'm actually looking forwards to a game now.

The polygon count on just Snake's mustache is the same as one enemy soldier in MGS3.

Wow. It was sick that the monitor of Otacon was real time. Maybe by the time they get this out I'll have an HDTV, 600 dollars, and they can GET A BETTER CONTROLLER.

Oh that reminds me. I ordered my new TV on friday, you know those TVs that they have at 360 kiosks? I'm getting the 32" version of that!

#37 Jironimo

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Posted 11 December 2005 - 05:50 PM

Hmmmm, I guess this means that I'll have to buy a ps3, I'm actually looking forwards to a game now.

The polygon count on just Snake's mustache is the same as one enemy soldier in MGS3.

Wow. It was sick that the monitor of Otacon was real time. Maybe by the time they get this out I'll have an HDTV, 600 dollars, and they can GET A BETTER CONTROLLER.

Oh that reminds me. I ordered my new TV on friday, you know those TVs that they have at 360 kiosks? I'm getting the 32" version of that!

Nice! Make sure you get this Monster VGA XBOX 360 HD cable because you actually unlock higher resolutions on the 360 when you plug in the VGA cable. I'm pretty sure your new TV will have a VGA input.

#38 UHYVE

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Posted 11 December 2005 - 06:01 PM

Yeah, it does. I'll have to buy one of those once I get the 360. I'm guessing that VGA is better than the composite cables then.

#39 Vanwadilion

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Posted 11 December 2005 - 06:12 PM

If you don't mind me asking, how much was the TV you bought, and where did you order it from?

#40 UHYVE

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Posted 14 December 2005 - 04:38 PM

It was ?850, I got it from play.com. Not sure if they sell to America though.

PS Hehehehehe
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