I agree, but I've seen games where the camera can clip walls perfectly and when an enemy gets close, the camera knows exactly where to go from where it is currently facing just to give you a glimpse of an approaching enemy you wouldn't otherwise see. I have no issue with starting and ending new combos appropriately, but I can't stop an enemy from lunging (ending my combo without my permission as it were) at me when I can't see them or the direction they're coming. So far the toughest enemy for me in this game is its camera. That better be the final boss battle or I may be disappointed. It has killed me more than any other NPC in the game.
I think the camera is so tight so you can see the kickassery up close. I guess i'm just used to the camera being the way it is but i've learned to deal with it and it doesn't bother me. All the battles in this game are on a pretty big scale , most of the time you are fighting around 6-8 enemies. So when I knock someone down, then OT them, I immediately start up a new combo. I'm not waiting until I see someone or waiting until they get close to me.
This is good, every puzzle I've had so far has been relatively easy. I just don't understand the design choice, probably because I don't follow the genre that often.
I'm glad that this game didn't have any tough puzzles, like the puzzle you had to figure out after being Doku in NG1.
I blew through levels 5, 6 and I believe I'm at 7 now. So far this game has been considerably easier than the previous one. I defeat the bosses usually in two or three attempts (except for that first dude in the top of the flaming building) and I am a big fan of the scythe. Shit is a beast. Grabbing enemies by impaling them and then slamming them into the ground is extremely gratifying. Like I said before, I'm not a big fan of some of the weapons in the game (guess a few people do use them though), but there are three weapons I love: Lunar Staff, Eclipse Scythe and the blade on the end of the chain thingy, which have been upgraded to a tee and easily dispatch most enemies.