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Member Since 01 Oct 2004
Offline Last Active Yesterday, 08:47 PM

Posts I've Made

In Topic: m cheifs cumpilation

20 October 2017 - 04:33 PM

What is it that you want to see to believe? The game actually works right now, although in an ugly fashion, but you can play it reliably.

How's about: "Halo, exactly as you remember it" for starters. I don't remember Halo ever "working in an ugly fashion".

It seems like you (and a lot people on GAF) have this mentality that: "It already works reliably, so I'll be thankful for anything that improves it further." Which is a very generous way of looking at this whole thing. However, I (and I assume some other people) have the mentality that 343 completely fucked this project up and now they need to make up for that. They need to make up for abandoning this game for 2.5 years. They need to make up for killing any hype or hope for playing these classic Halo games properly again. How are they going to incentivize people to come back, especially when most moved on years ago?

Basically, these games need to be more than perfect.

In Topic: Destiny 2 Beta

25 July 2017 - 08:25 PM

The guns feel just as good to shoot but they cranked the bullet sponge factor up to 11. The strike boss has a fun gimmick with changing his elemental weapons and attacking differently based on the phase of the fight, but he's just a massive pile of hit points to shoot at. Every weapon in PvE feels extremely weak, and not being able to use a shotgun or fusion rifle unless I have purple ammo is depressing. If you're going to put a shotgun in the same weapon category as a fucking ROCKET LAUNCHER, I better be killing three Cabal with one slug. Instead it feels exactly like it did in Destiny 1. Nessus is a gorgeous environment though.
PvP is less of a dumpster fire than before, probably because Bungie seems to have gone a "fuck it, let's just make it a lot closer to Halo" route (two primary weapons, supers/abilities have such long cooldowns they might as well not exist, higher time to kill). I really don't think they have any idea how to reconcile Destiny's BYOGun with randomly rolled perks to competitive multiplayer where balance is required, and that's probably because there isn't a good way to do it. I've always hated this game's multiplayer where, depending on the flavor of the latest patch, if you weren't using a handful of god-rolled guns then your loadout was objectively worse than someone else's. That's not going to change here. It will never be balanced unless you take the gun perks out of it entirely. Personally, I think Destiny would be a better game without any multiplayer at all and more PvE content in its place. It has always felt like Bungie felt obligated to put it in because Destiny is an FPS, and they once made a game that set a generational standard for how a shooter is made.
Most of my many gripes with the changes I've seen stem from how they all seem to be made to try and make the PvP side of the game not terrible. Putting shotguns and sniper rifles in the power slot is just the latest step in curtailing the special weapon craze in Destiny 1 and, like most of the changes Bungie made later into the game's life, PvE gets fucked over because of it. That's glaringly obvious and shows no sign of slowing down from what I've played of this beta. If that's the direction the gameplay is going in, then I'm jumping off while I can. It's so frustrating, because there's clearly an amazing story to tell somewhere and I want to have fun playing through it without the shadow of the glossed up pig that is Destiny PvP trying to take the spotlight.

Destiny's PvP should have been fundamentally different from the start. I've held this opinion since before Destiny 1 came out. The below concept would solve the whole "everything needs to be balanced for PvE and PvP at all times" problem.

PvP is split into two different modes: an asymmetric PvE-like "Guardians vs Aliens" objective-based mode and a no-bullshit, barebones, preset-class-based "Guardians vs Guardians" mode.

Guardians vs Aliens: three Guardians have all of their weapons, loot, and equipment they've acquired in the PvE and are matched against six player-controlled high-ranking aliens (Fallen Captain, Stealth Vandal, Hive Wizard, Hive Knight, etc.) and a bunch of low-ranking AI-controlled mobs. Aliens are controlled in third-person and have the same abilities and weapons present in PvE. This mode can re-use environments from strikes, campaign missions, etc.

Guardians vs Guardians: preset weapons and abilities with power weapons and vehicles that spawn around multiplayer maps specifically designed for this mode. When you see an enemy warlock, you'll know what weapons he's carrying and what abilities he has because these are consistent across gametypes and maps. This mode would be a lot more like Halo -- I game I've heard used to be pretty gud.

In Topic: Steam

23 June 2017 - 10:07 AM

Age of Empires (1) Definitive Edition

Looks great, should buy. I should also get around to buying AoE II HD.

$5 in the summer sale: http://store.steampo..._Empires_II_HD/

The game holds up remarkably well -- even visually. I consider AoE II HD to essentially be a perfect example of a remaster/HD port because it's literally the same game with modern resolution support and online functionality. They didn't change the art or sound effects or music or anything like so many remasters/remakes are guilty of. Plus it has Workshop support for usermade campaigns/maps/mods, and it's been getting fairly regular expansions that introduce all new civilizations. The new expansions may not be as great as the original Conquerors expansion, but it's kind of amazing that a game from 1999 is getting expansions in the first place. If you enjoyed the original game back when it cam out, HD Edition will feel nice and comfy.

In Topic: E3

13 June 2017 - 08:35 AM


Kirby Switch
A core Pokemon RPG is in development for the Switch. More than a year away. No other information was given.

Metroid Prime 4
Yoshi Switch
Zelda: Breath of the Wild
Very anime trailers:
Rocket League Switch
  • Cross network play

Super Mario Odyssey

In Topic: E3

12 June 2017 - 06:27 PM

Also, no mention of the DragonBall fighting game? Looked fun! Seems it will out Marvel vs. Capcom, Marvel vs. Capcom: Infinite. Quite the shame that Capcom is shitting the bed this gen (as Street Fighter 5 isn't anywhere near as good as the 4 series).

Skull & Bones
LOL poor Rare. Sea of Thieves sent out to die. I didn't care for Ass Creed: Black Flag, so unlikely I'd jump on this.

Dragon Ball Z is for DWEEEEBS. Drew being interested is further proof.

Skull & Bones doesn't seem to be a jaunty pirate adventure game like Sea of Thieves -- it's mainly PVP naval combat. It's not even clear if you'll be able to control anything besides a ship.


Sony is slow as fuck at updating their youtube channel with what they just presented, so most of these links are stream rips. EDIT: Updated with better links.

Uncharted: The Lost Legacy
  • Trailer
  • Lots of explosions and crumbling structures and falling.

Horizon Zero Dawn The Frozen Wilds
Days Gone
Monster Hunter World
Shadow of the Colossus Remake
God of War 4
Kind of a lukewarm Sony conference compared to previous years.

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