
#1
Posted 06 November 2012 - 09:19 AM
#2
Posted 06 November 2012 - 09:39 AM
I let my ambition get the best of me, and, well, I beat the story last night. Also, fuck whoever decided that the warthog needed to be louder than an atomic bomb.So what ya'll think so far? I plan on hopping on when my classes are done for the evening.
Overall, there's a lot of stuff I reallllllllllly don't like about the art style in the game. Marines look weird, pelican redesign looks dopey,
Aside from that, the story telling this time around is top notch. The pacing, the tone; it all works well. Even though the story is, at times, cringe worthy caliber. Maybe it's because I long for Halo's of days old; but this game is far from my favorite of the bunch. It is good, and it is unlike any Halo I have ever played. But it is more irregular for the sake of being different in some spots, rather than for the benefit of the narrative.
#4
Posted 06 November 2012 - 12:49 PM
I let my ambition get the best of me, and, well, I beat the story last night. Also, fuck whoever decided that the warthog needed to be louder than an atomic bomb.
Overall, there's a lot of stuff I reallllllllllly don't like about the art style in the game. Marines look weird,
There are marines in the game?! Spoiler tags, butt face!
#5
Posted 06 November 2012 - 12:53 PM
Normal, and I finished in a little under five hours.How long did it take and on what difficulty?
#6
Posted 06 November 2012 - 09:05 PM
Although I know practically nothing about the extended fiction outside of The Fall of Reach, I could tell a lot of the stuff in the story tied directly into the books, which is something I can passively appreciate. Some of the stuff that was happening was quite interesting, and I'm curious about where the trilogy will go.
I feel the complete opposite about the cartoony-ness. The series has been incredibly cartoony and goofy since Halo 2. The visuals, the character models, and the animations alone make this game look far less cartoony than Halo has ever looked before. There's some merit to your point about the redesigns of certain things, but not in terms of cartoony-ness. Some things have more of a generic sci-fi look to them rather than something that looks like it truly belongs in the Halo universe -- the same can be said about the music.Overall, there's a lot of stuff I reallllllllllly don't like about the art style in the game. Marines look weird, pelican redesign looks dopey,
Spoiler; it just seems like they made things far less interesting and made things significantly more cartoon-y. Can't say I'm a fan.
#7
Posted 06 November 2012 - 09:51 PM
#9
Posted 07 November 2012 - 09:07 PM
Edited by UHYVE, 08 November 2012 - 07:46 AM.
#10
Posted 07 November 2012 - 10:12 PM
#11
Posted 07 November 2012 - 10:59 PM
Edited by UHYVE, 07 November 2012 - 10:59 PM.
#12
Posted 08 November 2012 - 08:16 AM
#14
Posted 08 November 2012 - 09:02 AM
#15
Posted 08 November 2012 - 11:09 AM
#16
Posted 08 November 2012 - 11:32 AM
#17
Posted 08 November 2012 - 02:52 PM
still don't understand how Cortana doing that would end her, maybe Voc or Cocop can clear that up for me.
I thought the Didact fried the console containing her data chip (and her "core" along with it), leaving the rampant sub-divided personalities in the Forerunner terminals that she used to overload the system with.
It wasn't until the ship blew up did she die for good and apparently her last act was saving the Chief from the explosion somehow. Space magic.
I see plenty of opportunities to bring her back for the next game or whenever they want. It's hardly final. Same goes with Didact too, he fell down into the swirly bright light after being stunned by a grenade. Both will be back.
#18
Posted 08 November 2012 - 02:56 PM
#19
Posted 08 November 2012 - 05:06 PM
The only awesome and memorable part of the Campaign for me was taking down the Lich; it's even slightly cooler than taking down a Scarab in some ways (plus being reminiscent of Truth and Reconciliation albeit at a much smaller scale was nice). But memorable missions as a whole? Awesome encounters with multiple potential paths through them? Not so much. The game itself is fairly linear with only an illusion of choice that basically comes down to: an objective to the left and an objective to the right (which is usually just destroying a glowing ball or pressing a button) -- the only choice is picking which one to press X on first.Overall, I think this is a top 2 Campaign for the series (probably after Halo 1). I think every level is memorable and has it's moments, although I would say the last 2 levels are the weakest.
Halo 3 was at the opposite end of the spectrum. There are so many memorable missions and encounters -- even small ones like sneaking through ventilation shafts to drop behind a group of Brutes, or at the end of The Ark where a Brute Chieftain challenges you to a duel. There are none of those little moments or choices in Halo 4 from what I've seen. Nothing comes close to a double scarab battle or taking down ghosts, wraiths, and a scarab with only a squad of rocket marine-equipped mongeese. What missions and encounters do I remember from Halo 4? Um, that part where you're flying a little spaceship through the Death Star because it's unlike other missions. That's memorable because it's different though, not memorable because it was an experience worth remembering.
I can ignore all the minor problems with the campaign and the story not making sense at times. I can deal with being beaten over the head by a love story between two not-entirely-human beings. But I cannot ignore the mission design lacking something at a fundamental level.
#20
Posted 08 November 2012 - 05:52 PM
Edited by DualX, 08 November 2012 - 09:51 PM.
Also tagged with one or more of these keywords: Halo 4
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