Survivor: Ejects you out of a vehicle if it's about to explode.
Recharge: Decreases the time it takes for your shields to recharge.
Resistor: Allows Spartans to maintain their full mobility and dexterity while taking incoming fire
This paid DLC also comes bundled with three more perks that fuck the game up even more, if that's even possible. They've made a small amount of good changes since releasing their game, but I don't think they understand why those changes are good, and probably only did it to appease the few people actually playing their game. Whenever they come up with something on their own, it seems to always be something that pulls Halo further away from itself.
Ivan, why are you so easy to please? How can anyone honestly look at this at say it's worth money? A map designed by Certain Affinity and a remake of a map that isn't even compatible with Halo 4. That plus some skins are worth $10?
343 (Frank O'Connor specifically) has gone on record saying that "fractioning the playerbase" is not something in their best interests; this is one of the reasons he gave for why Halo Anniversary didn't include Halo 1 multiplayer. Every time they release a paid DLC, it fractions the playerbase further. So this Champions DLC will be the fourth time they've fractioned Halo 4's tiny, pathetic playerbase. I don't understand what the business strategy is here, especially because it's paid DLC for a game that can't even hit 30,000 concurrent players on a good day. And on top of that it's a "Fuck you, pay me" to season pass owners -- the people who are the biggest Halo 4 supporters and also the group of players that is most likely to convince their friends to buy this DLC.